mmcirvin: (Default)
mmcirvin ([personal profile] mmcirvin) wrote2007-12-18 09:18 pm

Communications futurism

The relative accuracy on display in this 1967 futurist film (which apparently convinced some people that it was fake), and some musing about Profiles of the Future on the occasion of Arthur C. Clarke's 90th birthday, lead me to propose the following general rule:

20th century futurism concerning communication devices is almost always much more accurate than any other type of 20th century futurism.

Reading the Paleo-Future blog for a while makes this fairly clear. We honestly do seem to have ended up with a world in which a lot of science-fictional communication devices became real, with some superficial changes. Commonplace videophones were one of the canonical failed predictions for a long time, but they're slowly emerging, albeit in a somewhat different form. People kept thinking up something like e-commerce in various guises. These "ristos" aren't on our wrists because that's kind of a bad place to put them, but, otherwise, if anything they're a highly conservative description of modern mobile phones (also, check out this 1910 article). And television was probably the real major 20th-century invention that had the most advance publicity, decades before it actually emerged—to the extent that it made some modern blog commenters think this 1900 Ladies Home Journal article was fake. Big flat-screen wall displays appeared all over the place, of course, from "The Machine Stops" to Fahrenheit 451. The details aren't quite right but it's a far cry from Moon cities and meals-in-a-pill; predictions are as likely to be too conservative as too wild.

I suppose the big exception—the flying car or ray pistol of the genre—is the proliferation of holographic video displays in futurism and science fiction from the 1970s and 1980s. Simple holograms rapidly became cheap and cheesy consumer items, and there are various ways to hack a (usually headache-inducing) stereoscopic display with some depth to it, but I don't think you're going to get a holographic TV any time soon. Oh, yeah, and automated language translation is a lot lamer in reality than in the predictions, though it doesn't keep people from using it anyway.
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[identity profile] beamjockey.livejournal.com 2007-12-19 04:11 am (UTC)(link)
Quoting myself with an example that buttresses your point, written in May 2001:

I recently attended a talk in Chicago by Frederick I. Ordway III, technical advisor on 2001: A Space Odyssey. [...] Ordway showed a fascinating short film made to show theatre owners several months before the release, with the message "Here's this big space epic we're making, with lots of accurate science in it." Not a glimpse of apes nor psychedelia appears, but we see a lot about props and sets from the middle part of 2001. I liked the dollhouse-size centrifuge model they built to plan the big Vickers centrifuge set. One item that never made it into the final cut, a briefcase computer with integrated phone, video, and printer, got a laugh from the audience-- probably because it looked so 1983-retro.

Honeywell portable computer prop for 2001

In other words, this device was quite futuristic for 1968, but by 2001 we had overshot the future it was made for...

[identity profile] mmcirvin.livejournal.com 2007-12-19 12:47 pm (UTC)(link)
Ordway's remarks are interesting—I was never quite sure what sort of engines the Discovery was supposed to have, except that they were obviously nuclear. Gaseous-core fission rockets, eh?

[identity profile] stickmaker.livejournal.com 2007-12-19 03:50 pm (UTC)(link)


For a while they were planning on nuclear pulse, _a la_ _Orion_. You can still see some of that in the wide "plate" around the exhaust nozzles.

[identity profile] antikythera.livejournal.com 2007-12-19 02:40 pm (UTC)(link)
HAL's visual displays make me giggle, as do the computer readouts in all of the pre-TNG Star Trek movies. (Watch Spock playing chess with the computer in The Voyage Home.) Graphical user interfaces definitely overshot everything that anyone predicted. Or maybe it's just because filmmakers couldn't resist using modern computer games as models for their futuristic computers.

[identity profile] urbeatle.livejournal.com 2007-12-19 07:01 pm (UTC)(link)
I think it has more to do with expectations. There are still occasional sci-fi films or even contemporary thrillers that have those slightly-slow letter-by-letter visual displays. It's probably most comical when there's also a lot of CGI in the film.

[identity profile] mmcirvin.livejournal.com 2007-12-20 03:13 am (UTC)(link)
Most of the mocked-up displays in "2001" strike me as not that bad in design, though they're spare and wireframey and are often clearly being displayed with film projection. The lights projected on Dave's face from the display console of his space pod make no sense, but I chalk that up to poetic license.

In some ways, the 1980s tech used in "2010" seems more primitive (there's a scene in which Roy Scheider lounges on the beach and uses what is clearly an Apple IIc with the never-shipped LCD attachment--though no power cord is in sight).