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Almost three years ago, I imagined some coaster trips I could take if I ever decided to do a solo vacation like the nutty coaster enthusiasts I see online.

Theirs are often far more ambitious than this--they must be both younger than me and in possession of a lot of free time and money.

But as you can see, the one I did earlier this summer is basically the one I described up top as "the eastern Pennsylvania trip": Hersheypark, Knoebels and Dorney, with Connecticut's Quassy as an en-route bonus visit. It worked out great! It might actually have been slightly more than is ideal for me at this stage in my life, but I had tremendous fun.

The "western Pennsylvania trip" would have to be shorter since Lakemont is basically gone as a coaster destination. But Kennywood and Waldameer still might be a great one-two punch.

I'm mulling over a version of the New York/New Jersey one for the future: some subset of Rye Playland (which I passed by on this year's trip), Nickelodeon Universe, Six Flags Great Adventure and the Jersey shore parks. I don't think I'd do all of those in one trip. I'd leave out Coney Island; it is best done instead as a side quest on a visit to New York City, since it's best accessed by public transit.

But the new development is that my daughter has gotten into wooden coasters and really really wants to go to Holiday World someday. Holiday World has no major airport near it--the closest are probably Louisville and Indianapolis. If I went there with her, I'd be tempted to fly into Louisville and also hit Kentucky Kingdom, and, heck, if we're renting a car, why not go the other direction too and visit Kings Island (where she could ride The Beast, the Racer and Mystic Timbers)? Maybe use Cincinnati as the airport base instead? But that's probably too much.
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Of the four parks I had scheduled for this trip, the last and probably the one I knew the least about was Dorney Park, a 140-year-old park in Allentown, Pennsylvania that had become one of the less-famous members of the Cedar Fair chain, and was acquired by Six Flags in their recent merger. It seemed like Dorney had an actually fairly impressive ride collection given its under-the-radar status, with a Morgan hypercoaster called Steel Force that would be my first by that manufacturer. I was excited for that.

The weather had been getting hotter over the course of the week, Friday was a scorcher and I was actually tempted to sample Dorney's waterpark or at least its water rides. But there were a lot of coasters I wanted to ride, and it ended up being an almost pure credit crawl, kind of like my first full day at Hersheypark though not quite that intense. I made sure to stay hydrated, at least.

I pulled into the parking lot right at open, already excited from seeing Iron Menace and Possessed running near the entrance to the lot. The front gate, with its security check lines, was once again mobbed with school groups, crowds of teenage kids in identical brightly colored T-shirts. I could deal with that, with a little basic strategy.

Dorney Park is essentially built on a hillside with the park entrance at the top of the hill, and a winding path to the bottom serving as the spine of the park. Most of the rides I wanted to start with had their stations down at the bottom of the hill. So it was an easy decision to just head directly to the bottom and work my way up, beating the crowds that were still milling around at the top. It was relatively empty down there, with short waits for all the rides, though often part of the queue would be out in the sun. First off was Steel Force, shot by East Coasters here:



Steel Force was a really good ride, ultimately my second favorite in the park, but with a 1980s-throwback feel to it (though it's really from the late 90s). I haven't ridden a Morgan before but the design feels very Arrow-like, made of straight lines and circular arcs, with pretty strong airtime when you crest all those many hills. It's over a mile long, actually the longest coaster I've ever ridden (by a hair). It's fairly smooth, for all that.

Next up was Iron Menace, the park's newest coaster, shot here by East Coasters (warning: the woman next to him is demonstrating the strong psychological effect these dive coasters can have on the general public):



This was my second Bolliger & Mabillard Dive Coaster after Busch Gardens' Griffon, but it's very different. Like Griffon, its star effect is a drop that you get held at the top of for several seconds before being let go, which here is beyond-vertical. It's a much smaller ride than Griffon, but with a more involved looper layout after the drop. It still has wide trains, but they're only 7 seats wide, with a narrower track than Griffon. The restraints are different: the newer flexible vest restraints instead of over-the-shoulder "horsecollars". And it had been the subject of a lot of online discussion for a reason that was not great: Iron Menace supposedly exhibited the worst case so far of a recent affliction of B&M's formerly glass-smooth coasters, the "B&M rattle".

Well... Iron Menace is a fun ride and not uncomfortable, but I can confirm that, yes, it rattles a lot for a brand new B&M. It shakes as much as an old Arrow mine train, which is surprising. It didn't really bother me, though--might even contribute to the thrill; it's just worrying for what it might imply about B&M and its future.

Next ride was a simple one but it made me laugh for some reason. Here's East Coasters' video of Possessed:



This is an Intamin Impulse, a late 90s-early 2000s model of ride that seems to be gradually disappearing. This one came from the defunct Geauga Lake park in Ohio. It's an inverted launched shuttle coaster, where you ride in seats hanging below the track and get launched forward and backward up a pair of tall spikes by a linear induction motor. In this case, one of the spikes is also twisted.

The launches are fairly punchy, but I think the cleverest detail of the thing is the little seat belt. This is a belt that buckles the over-the-shoulder horsecollar restraint shut, and all it really is is a measuring device, making sure the restraint is closed far enough to hold you in. Most of the time, when these measuring belts exist, they're attached to the front of the restraint, and the belt adds a bit of psychological security, closing the gap that would otherwise exist around the level of your waist.

But it can do its job just as well attached to the SIDE of the restraint, so that you don't get that psychological security at all, and that's what Intamin did. That little gap is there when you're dangling there up the backward spike and that restraint is the only thing holding you in your seat.

I had rented an all-day locker near the top of the hill, which maybe I shouldn't have done, since I kept tromping back up there to retrieve or stash my phone and wallet. I think at this point I took a break to get a soda, so it was a little while before I came back down the hill and rode Thunderhawk, Dorney's century-old PTC woodie, an earlier work of our old pal Herb Schmeck:



Might as well stick with East Coasters for the rest of these; he seems to have the best Dorney Park videos. This coaster tracks pretty well, but its design is decidedly pre-modern, I had a back-row ride as I usually endeavor to get on these wooden coasters, and there were some surprisingly intense moments. There's one spot, I think when it passes under itself just before the far turnaround, that it jinks suddenly to the side. I had my arms in the air, grooving on the airtime, and this wrenched my back to the point that I was worried I was hurt. Turned out not to be a problem, but I think I'd have done better there if I were holding on and riding defensively.

At this point, I broke for lunch (a cheesesteak at Chickie and Pete's with Crabfries, which are apparently just regular fries with Old Bay seasoning--I'm not sure about the branding decision here). Slowed down a little in the afternoon as the heat started to get to me, but the next coasters were a pair of estimable B&M loopers.



This is Hydra The Revenge (I sure have been riding a lot of Revenges lately--wolves, wildcats, mummies, Hydras, they're all getting revenges), a peculiar B&M floorless built on the slope. Its most famous feature is the "Jojo roll", a lazy roll inversion near the ground that it slides into right out of the station, offering a very freaky sensation. This was apparently named after the Dorney Park VP who suggested it, but it's become the general industry term for this type of feature. This is the original Jojo roll. After that, there's a lift and four more inversions, including a really weirdly profiled cobra roll. I liked this ride, though it had the longest outdoor line I had to stand in at Dorney, baking in the sun.

I've been talking about loose-article policies, so I should mention Dorney's system, which is different yet again from any of the others I encountered. Like most of these parks, they have banks of bins, really cubbies, on the exit-side platform where you can stash loose items. When you board the train, you walk all the way through to the other side (somewhat awkwardly), stash your stuff there, and then board.

What's unusual about Dorney is that in an effort to keep people's stuff from getting lost or stolen, they try to do assigned cubbies! There's a specific bank of shelves for each train, and the individual cubbies are actually labeled by row, so that presumably every seat has a specific cubby it's supposed to use. I'm not sure most of the riders actually understood this system, per se. The real-world use was a bit haphazard. I heard a guy riding in a row with me on Hydra mention that he was only riding the coaster so that he could retrieve the stuff that his friends had accidentally left there.

Slowing down still more, I took another break and rode the park's quirky streamlined purple kiddie train, the Zephyr, which dates back to 1935. For once, East Coasters doesn't seem to have this so I'll use the park's official POV:



This now winds all around the coasters at the bottom of the hill that I'd ridden earlier in the day, though from inside the passenger cars it's hard to get good photographs. Parts of the course are surprisingly pretty.

I waited until near the end of the day to ride the coaster up at the top of the hill near the entrance, the splendid Talon. This, portrayed here by East Coasters once again, turned out to be the best ride at Dorney Park, and an unexpectedly amazing way to round out my CT/PA coaster trip:



This B&M invert is butter-smooth even for 2000-era B&M, one of the smoothest loopers I've ever ridden, and it is strong; the inversions gave me that blood-pooling-in-the-legs feeling that fans of these rides seem to crave. It leaves Hersheypark's Great Bear in the dust and I think that by itself it ought to put Dorney Park on the map.

But the park's whole ride collection is really good! There's not a lot of filler here--I did skip the Wild Mouse and the Peanuts-themed kiddie coaster, and if I ever come back here I need to do Demon Drop, the strange early drop tower that looks like it's almost half a coaster. But at this point I was beat.

My hotel turned out to be right across the street, and I suppose I could have parked there early, saved on parking and walked to Dorney. But never mind. My hotel room had a great view of Talon as evening fell. If it had been the beginning of my trip instead of the end, it would have been tremendously exciting. As it was, it was still nice.

Postscript: Day 6

I ended up not doing much of interest on my final day. Had a decent hotel breakfast, had a long phone conversation with my daughter who is visiting Japan, and got on the road. There were some museums I'd been thinking of hitting along the way, but the trouble is, museums keep much earlier hours than amusement parks, and I got started much too late to hit them with much time to visit. So I just headed home, taking frequent breaks.
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On Thursday, having had a nice breakfast at the hotel in Danville and driven in over those winding rural roads, I parked a bit closer in and then spent a little time figuring out where to go to convert my online purchase into a wristband (a "Ride Pass Building" roughly in the center of the park--this was the first I'd seen it, having bought my paper ticket book the previous day at one of many small ticket kiosks). Then I went to ride Impulse, the park's largest steel coaster. Here's CoasterForce's POV:



This looks a lot like a Gerstlauer Eurofighter, like Untamed at Canobie Lake Park. In fact it's by Zierer, who evidently joined Intamin, Mack, Zamperla and others in making a Eurofighter-like model. These compact loopers with, usually, small individual cars and vertical lifts make a lot of sense for small parks: their capacity can be low, but it's not a big problem at a place like Canobie or Knoebels. They usually have a beyond-vertical drop, but Impulse's is merely vertical. That didn't make a lot of difference to me. What I noticed was that the inversions felt tighter and more forceful than the ones I was used to on Untamed. Since the restraints are lapbar-only, there wasn't a headbanging issue with tight transitions. But it's a ride with some intensity. It actually has four inversions in its small layout, since the cobra roll it opens with incorporates two, then there's a tight loop and a roll before the final helix.

Since Impulse had multiple cars, they were handling loose objects with a plastic bin system like Flying Turns. The ride was an absolute walk-on when I rode it; there weren't a lot of people waiting. I thought it was pretty fun.

Unfortunately, the next coaster I wanted to ride, the dark ride/coaster hybrid Black Diamond, was down for the day. So was one of the rides I most wanted to get on this trip, the Knoebels skyride, which goes some distance up a mountainside like the one that Lake Compounce used to have. That was the biggest disappointment of the whole trip. I'd forgone riding the skyride on Wednesday thinking I'd get it on this day, but it was not to be.

I did, however, have a fun time doing lots of other things. Knoebels has two small, quirky free museums on site, a museum of the area's mining history, and of the history of carousels and carousel animals. I rode the park's Grand Carousel, one of the few that actually has a brass-ring dispenser (I was riding one of the moving horses on the interior and did not try going for the ring, like Coaster Crusader in the video below, but a lot of teenagers were doing that). The Grand Carousel uses a genuine antique band organ, but they actually have quite a collection of these apart from the Carousel, some of which are in operation.



Knoebels has one of the best flumes I've ever ridden, a Hopkins flume that actually has two large drops, making excellent use of the beautiful wooded setting. Canobie Coaster rides it here:



I sampled some of the park's food offerings: burgers and ice cream, but also pizza. I'd been craving pizza for half the week because for some reason the pizza stands at Quassy and Hersheypark were all out of operation--nobody would sell me the stuff. But Knoebels had it! It was a sort of thick pan pizza, pretty good.

I also re-rode all of the park's wooden coasters, making sure to get Phoenix and Twister in the back row this time. There, Phoenix finally gave me the wild buzzbar ejector air that it's known for. I've heard that according to a member of the Knoebels family, the best row is actually the third row from the front, but I haven't ridden that one. The re-rides didn't change my assessment, however, that Twister is actually my favorite in the park.

Knoebels is a charming and unique place that I thoroughly recommend. It didn't have the biggest coasters of the trip, but its collection includes some that are rightly considered unique thrills and are well worth a visit.
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I'd scheduled the middle day of the trip, Wednesday, as an open day, with nothing planned except traveling from Hershey to the hotel I'd booked in Danville, further up in the mountains near Knoebels' town of Elysburg. I'd bought an all-day Knoebels ride wristband online that I planned to use on Thursday, but figured I might do something non-theme-park related if I wanted a break, or go to Knoebels early, or possibly use that flexibility to shuffle park days around a bit if it rained.

When there were stories of Hersheypark possibly being closed by a strike, I even thought of using the time cushion I'd built in to go all the way to Kennywood instead, in which case I'd need far more driving time to get back to Knoebels.

But none of those contingencies happened. Wednesday was another lovely day, probably better weather in fact than was predicted for Thursday (it was getting gradually hotter). I'd thought of going to the Pennsylvania Railroad Museum in Strasburg, but that was unfortunately in the opposite direction to my itinerary, requiring more driving than I really wanted to do. I also had an errand I needed to run in the morning: I'd either lost or forgotten my phone charger, and while my hotel in Hershey had USB charging sockets I could use, I knew the next one might not, so I needed to get a replacement.

There was actually some kind of massive automobile museum right next door to my hotel in Hershey, which looked like it might have some cool stuff in it... but the place's immaculate grassy site and imposing building gave off this uncanny-valley vibe that made me reluctant to go there, for reasons I couldn't put my finger on. Maybe it was partly that I never saw anyone go in or out.

I ended up getting the phone charger at a Best Buy in Harrisburg (savoring the quiet of the place on a weekday morning), having lunch at a sandwich place nearby, then just heading directly to Knoebels in Elysburg to spend the afternoon there, at least until I could check into my hotel.

The location is really rural, and it took me a little while to wrap my head around how Knoebels works and get oriented. Elysburg is a tiny town in the mountains and there's not even any kind of regulated perimeter to the park. Knoebels has free admission and free parking; anyone can just park in the massive grass lot, wander in there and experience the loveliness of the place, a wooded grove full of benches and picnic pavilions, which also has rides. The rides all run on a ticket system, but it's possible to buy an all-day ride wristband. I was going to use that on Thursday, when I had more time, so for Wednesday I just bought a $20 ticket book. That $20 was enough to hit the park's three famous and unique wooden coasters, and another ride I was really keen on doing that was NOT included with the wristband (why not? read on): the Knoebels Haunted Mansion.

I instinctively tried to rent a locker, and soon found that while they had some, they ran on the pre-electronic system of requiring a quarter or two to use, and I had no change. I also noticed that few people seemed to be using them! So I went back out to the lot and stashed some of my valuables in my car, which was maybe not necessary, then started on the rides.

Since I'd heard it could be unreliable (though it seems to be running more consistently these days), I immediately headed to Knoebels' most unusual ride, their 1920s-style wooden bobsled coaster Flying Turns, a ride they built in-house in a saga of tribulation that took years. Here's AmusementInsider showing what this looks like:



While crowds were light, this had a non-negligible wait due to its low capacity. The queue snakes through the interior of the coaster's structure, and you can look up at the ride course like giant wooden intestines supported by a connective tissue of beams. I had a nice conversation with a lady who was waiting to ride with her two young boys, a regular. She explained to me that people usually just left their loose items in a bin at the station or right on a platform and it generally wasn't a problem. OK then!

Flying Turns has a really unusual loading procedure: all the guests have to be weighed, on scale platforms in front of the station air gates. The riders' weights aren't displayed, but there are screens that show codes indicating whether the guests can ride and/or have to be rearranged to balance the trains correctly. (There's another scale at the entrance, so you don't have to do the whole queue to see whether you can ride at all.) Ride ops will take your loose items and keep them in a plastic bin associated with your train.

There are three-car trains with the cars themed like tiny airplanes, the only restraint is a seatbelt, and people can ride together sitting in laps as long as the total weight in the car isn't over 400 pounds. It's not an intense experience, really, but the cars whip around in an exciting way as they round the curves. And it's amazing that the thing is there at all, and you can ride it.

Next, I went straight to the ride that according to most is the star of Knoebels, the mighty Phoenix. This Coasterforce video shows it slightly done up for Halloween, which it was not in June of course:



This is another 1940s Herb Schmeck PTC coaster, transplanted here from a defunct park in Texas where it was named the Rocket. The special thing about Phoenix is that they still run it in a very old-school way, with single-position "buzzbar" restraints that lock several inches above your lap, with NO seat belts. And this coaster has airtime for days, so your butt will be flying off the seat to the point where you feel like you're half-standing on the bunny hills.

On this ride, I was in a middle seat and thought that while the airtime was fun, it wasn't as intense as I had been led to believe. That mischaracterization would be corrected later.

Regardless, that was great, but it wasn't the main reason I'd wanted to go to Knoebels for years. That reason was more personal.



The above is not from Knoebels; it's Loopyguy's 1990 POV and off-ride footage of the terrifying Mr. Twister at Denver's Elitch Gardens, in its original location that shut down in 1994. This 1960s John C. Allen PTC woodie was the second coaster I ever rode, after Hersheypark's tame Trailblazer, in the summer of 1982, and my first really scary one. I went back a few years later and rode it again, in a state of mind where I could appreciate it a bit better. This thing ran like Knoebels' big wooden coasters do now, with single-position buzzbars and no seat belts. It didn't have powerful airtime but it did have powerful laterals, a lot of headchopper moments where you just seemed to be hurtling through a chaos of wood, and a general sense of wanting to kill you.



Knoebels' Twister (pictured here by XtremeCoasters Network) is an attempt to reconstruct Mr. Twister. It's not an exact duplicate, because of the constraints of the site; it's based on a mirror image, and they had to fold the lift hill in half and move the powerful helix to go around the station, both of which are kind of brilliant moves. The lateral forces here are kind of brutal; I had to ride defensively just to keep from getting too familiar with the strangers sitting next to me.

Phoenix and Twister both just run one train, but with the lighter crowds they get this isn't really a problem. I could get on them pretty quickly. With one-train ops, they can handle loose articles by just having people leave them on the far side of the platform--there isn't even a bin. It works all right.

As someone who remembers Mr. Twister, I do think this coaster captured its violent spirit, and it's my personal favorite ride at Knoebels.

But... there was another ride I absolutely had to do.



Knoebel's Haunted Mansion (XtremeCoasters Network again) is a dark ride based on an ancient Pretzel ride mechanism, that is just a really long collection of old-school, goofy, homespun jump scare gags. Yeah, it's a must-ride. It's the one ride that you CANNOT do on the "ride all day" wristband, and according to the park, the reason for this was that they had a problem with rotten kids getting off the ride vehicle and vandalizing the gags. The solution was to eliminate the unlimited-ride option for this one ride, and require spending ride tickets to ride it. This, they say, rationed the ride experience such that the boredom that led to misbehavior would not ensue.

My daughter says that the Pretzel dark ride at Canobie Lake Park that preceded their "Mine of Lost Souls" had the same problem, but I don't think they adopted the same solution.

The ride up from Elysburg to Danville was in some ways as unnerving as these rides: there were some well-paved but narrow rural roads with no shoulder that wound along sheer hillsides. But I got there, excited to spend another day at Knoebels.
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I knew I wasn't going to be able to sustain a pace like the one I'd maintained for my first full day at Hersheypark. That was why I scheduled two days. Hersheypark is really two parks for me: It's one of the wildest coaster parks in the United States, but it's also the park I probably loved most as a kid in the 1970s and 1980s. My family's most common summer vacation was a yearly road trip from northern Virginia up into the Poconos, to visit my mother's family who lived there. Hersheypark was along the way and on some, though not all, of these trips, we'd stop there. I think once we even did two days, like I was doing on this trip.

In those days, Hersheypark had a lot that wasn't super intense: many transportation and observation rides, some of which are gone now. They had two very different skyrides: a Von Roll bucket ride that went from what is now Founder's Way to what was then the back of the park, now Kissing Tower Hill; and a little chairlift-style ride over Spring Creek that the other one passed directly over. There was a spectacular Waagner-Biro double Ferris wheel called the Giant Wheel, in the former Carrousel Circle around where Balloon Flite and Starship America are now. This had two wheels on the ends of a seesaw-like beam, so that one could be going high in the air while the other was loading and unloading on the ground. Those three were easily my favorite childhood rides in the park, but they're all gone. I think they auctioned off the cars from the little skyride on eBay, in case you want one in your garden. My sister remembers losing a sandal on it.

Other big, mild rides are still there, and I wanted to revisit some of them. But my first order of business was to ride Skyrush, the last tick mark on my Hersheypark cred-crawl agenda. Refreshed by a night's sleep, I was game for it, and the park seemed to be filling up with school field-trip groups so I needed to hurry. Here's XtremeCoasters Network's POV, which is recent enough to show the current look of the ride, and shows the whole of the insanely fast cable lift:



Skyrush does not mess around. It's an Intamin hypercoaster with a layout similar to Intimidator 305/Pantherian at Kings Dominion, though not as large or as notorious for making riders black out. Still, it's probably too intense for a lot of the general public who are generally OK with big coasters. The whole point of the layout, with a gigantic first drop leading into a tangle of relatively low hills (and no inversions), is to absolutely hurl you with the most intense ejector airtime you will ever feel. There's also a famous "kink" in the first drop where the radius of curvature seems to tighten a bit, just to start with the negative-G hurling before you're even all the way through that drop.

So that people do not die from this process, the ride's lap restraints have to be pretty secure and a bit tight. This has made Skyrush a polarizing ride. For the first decade and change of its existence, it had restraints that were reported to be quite painful and got it the nickname "Thighcrush". Now it has new ones that are not so painful... but some people complain that the ride was somehow made less intense by them. You can't win. Anyway, I only know the new ones.

Hilariously, before they gave Skyrush the new restraints, they modified it to give you a little break from the lap bar tightness: when you're on the brake run waiting to return to the station (the two trains often stack), all the lap restraints suddenly loosen a click, with an audible bang. They kept that with the new trains and I think it's because it's frickin' terrifying, one last little jump scare.

It also has an unusual seating arrangement: the seats are four across, wider than Pantherian, and the outside seats are floorless, mounted in a wing arrangement lower down than the middle ones. I've heard complaints about excessive vibration in these wing seats. I rode in a right-side wing seat, and to me this shake was barely detectable and silly to complain about. This ride absolutely wowed me and at most other parks, even big packed ones, it would be far and away the 800-pound gorilla of the park. But Skyrush is at Hersheypark, and this level of intensity only makes it the third craziest ride in the park, behind Wildcat's Revenge and Storm Runner. Still, I think it's great and has an oddball quality to it that makes it worth seeking out.

Low-energy day

Having done that, for the rest of my day, I didn't really have a detailed agenda. I wanted some free time to just bum around and explore, and get to the parts of the park I remembered from childhood that I hadn't gotten to on my 2011 visit. One of these was Kissing Tower Hill (formerly Tower Plaza), the former back of the park and maybe the most unchanged corner of it since the 1970s. QuietPlaces has a Kissing Tower POV that shows the vibe:



This is an observation tower, with a cylindrical deck that slowly rises and descends while rotating, with Hershey's Kiss-shaped windows. Regrettably the only person I'd do any kissing with was not with me on this trip, but the views were good. I rode this when it was pretty new, and it's the same a half-century later, though there are more rides down there to gawk at. This area is also where the Twin Turnpikes cars depart from, another classic ride that I didn't do on this day but did see running.

Not far away is Coal Cracker, Hersheypark's flume, which has the distinction of being the first ride with any kind of thrill aspect at all that I ever rode. Hersheypark's official POV for once doesn't cover the audio with music:



This is an Arrow flume, with most of the course high up in the air. The main drop of about 50 feet doesn't actually get you all that wet, and instead concentrates on thrills: there's a little airtime hump at the bottom of the drop, so you sort of ride high in the water when you hit the bottom.

For some reason, I loved Coal Cracker when I was a kid even though I was terrified to go on anything else with comparable intensity. Riding it now, I think that part of it is the psychological lulling effect of its peculiar loading station. It's a giant, very slow-moving turntable, similar to the one used by the dark ride over at Chocolate World; you descend into the middle of it via staircase and get in the boats as they creep around the edges. The design of it hides any thrilling element of the ride and makes Coal Cracker seem like the slowest boat ride in the world.

Annoyingly, it also makes it impossible for there to be any kind of bag drop in the station, so for me, riding this involved a long trek to stash my stuff in the locker I'd rented way back by the waterpark--though, honestly, with the chin strap on my hat I'd have been fine at least wearing it with my sunglasses.

Loose items

Which reminds me that Hersheypark merits an aside on loose-article policies. Coal Cracker is unusual for a major ride: for the most part, they're really good about this. All the roller coasters I rode have bag drops on the platform, and, for several of them, there are *free* single-use lockers near the entrance that you can use for the duration of your ride. These work by having you enter a PIN and remember your locker number. They'll give you 2 hours of use for free, which end immediately when you open the locker, so the point is for you to use this for the duration of a ride.

There's a bank of these ride lockers near the entrances for Skyrush and sooperdooperLooper, so those coasters are listed as having ride lockers--but, really, you could use this same bank easily for Comet and even for Coal Cracker if you can climb the hill fast enough. I only realized this belatedly, but it could have saved me some time. It seemed like a lot of people were just leaving their bags in a big pile near the entrance for Coal Cracker, but I wasn't willing to do that.

There's another bank at the entrance to Candymonium, which I did use, and a third apparently near Reese's Cupfusion, the shooting dark ride, which I think you could feasibly use for Fahrenheit (I didn't ride Reese's or Fahrenheit on this trip; I did get Fahrenheit back in 2011).

Wildcat's Revenge takes it to the next level: it has free double-sided ride lockers in the queue itself, just before you get to the station. These are a great innovation. You define a PIN and put your loose items in before getting on the ride, and then after getting off, you open the other side of the locker from the exit lanes. It helps a lot with crowd flow.

If you're only interested in the big coasters, and aren't doing the waterpark, you could probably get away with not renting an all-day locker. I did, just for convenience, but the for-pay rentals are not moveable and the one I rented was back by the waterpark, where most of them are. So it was some distance from a lot of the rides I rode.

There's a small bank of all-day rental lockers right by the park entrance, but I don't recommend bothering with that one. The all-day rentals work by dispensing a wristband from a special kiosk, with a bar code that you scan to open the locker. At that front bank, there's only one wristband-dispensing kiosk and it gets mobbed at opening with people who are all trying to figure out the system. The lockers back by the waterpark are far more numerous and there are several kiosks you can use.

ZooAmerica

Hersheypark has a little zoo connected to it, called ZooAmerica, which I made a point of checking out on this second day. If you want, you can actually just buy admission to the zoo for a much lower fee, but Hersheypark admission also gets you in via a connecting bridge. They stamp your hand on the way in so you can get back into Hersheypark.

It's devoted to animals of North America, and, frankly, is not a very impressive zoo. There are some nice displays of antelopes and birds particularly, and the guides are enthusiastic. Not many people were in there. I remembered going in there and liking it as a kid, and I think a valuable purpose of it is that it provides a quiet, uncrowded place to bring little kids or people who are overstimulated, for a break from the crowds and cacophony of Hersheypark.

Last ride

I couldn't leave Hersheypark without giving Wildcat's Revenge another go. On my first ride I wasn't even at the point of being able to put my hands in the air. Here's XtremeCoasters Network's POV, which includes a bit of off-ride footage:



Yeah, this is the best ride at the park. This time I was able to commit to enjoying its wildness. It just tosses you around every which way, mixing up extreme airtime with snappy whippy inversions, for a more varied menu of thrills than Skyrush. One thing it does have that my beloved Wicked Cyclone doesn't is a pre-lift section of little hills before you even hit the chain lift. That's always fun, though it's not something RMC invented.

Wildcat's Revenge is definitely better if you loosen up a bit and let yourself get yanked by the airtime, and by this point, I was warmed up to the point that I could do it. I'd momentarily pay for that attitude days later, but that's foreshadowing.

By this point I'd realized that there was a BBQ joint in the park, the Spring Creek Smokehouse, down in the Pioneer Frontier area across from Trailblazer's helix. So I went there for dinner. It was pricey but really good. I saw a discussion on Reddit noting that this spot is only covered by the highest tier of Hersheypark's meal plan, and among season-pass holders it seems to be the main reason to buy that tier.

So that was Hersheypark. I thoroughly enjoyed my couple of days there. I hope they can resolve their labor issues without too much disruption and that they pay their staff what they deserve, because it's a great place to be.
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My first full park day on this trip was a massive undertaking, for me at least: I know that younger enthusiasts can marathon rides and get in dozens or even hundreds of rides in a day, but I physically can't. Of the 14 roller coasters at Hersheypark, there were 8 that were both new to me and that I was interested in riding, and 3 I'd ridden before that I wouldn't mind riding again. I'd gotten Wildcat's Revenge the previous evening, so I wanted to do as many of the other 7 new rides as I could. Well, I got in 6, then fell back to some relatively gentle old favorites.

The weather was fantastic, couldn't be better, sunny and warm but not hot. Crowds at the park were not terrible though I did see a lot of school field-trip groups (a theme that will reappear). I tried to use the park's phone app to judge wait times; those turned out to be not very accurate, but at least capable of distinguishing slammed from not-slammed. I'd originally planned to roughly work from the back of the park forward, as people often tell you to do, but the wait-time estimates turned out not to jibe with that. The first coaster I actually rode was Great Bear, Hersheypark's B&M invert. AmusementInsider has a nice POV here:



This was my first real B&M invert, not counting their recent family models. It's a ride that deals with a peculiar set of constraints, winding around a bunch of other rides and a body of water. It's not bad--I like the big high helix that it begins with, similar to Daemonen at Tivoli Gardens. I'd ride a better one later in the trip, though.

At this point it seemed like most of the main-event coasters were getting slammed, so I activated my contingency for such a situation and went back to do Lightning Racer, a ride I knew never gets a long line. This is a racing coaster and I rode both sides; ThemeParkHD has good POVs:





At PortAventura I'd ridden Stampida, a CCI racing coaster that I suspect was part inspiration for Lightning Racer (which was made by successor company GCI). It was interesting to compare. Lightning Racer has a longer layout than Stampida, but follows the same principle of alternating racing and dueling sections, where the trains either seem to be racing side by side or coming at one another. This makes for a twister-style layout, more about turns and laterals than airtime, though there is some airtime.

I won't lie: this has gotten a bit rough to the point that it could definitely use a retrack, preferably with some of that Gravity Group precut track. To me, it wasn't bad enough to ruin the fun. But judging from the remarks of other people coming off the same trains as me, I guess this is a minority opinion. I was riding back row on both sides (because with these kinds of coasters, that's usually what you want for the wildest ride), so I don't think I was getting a diluted experience.

One of my absolute top-priority rides was Storm Runner, the last remaining Intamin hydraulic launch on the East Coast. Intamin's hydraulic launch system uses a catch car on a cable that yanks the train forward, propelled by a hydraulic winch whose fluid is in turn driven by the expansion of compressed nitrogen. It's a complicated and historically trouble-prone system, and these launches are gradually disappearing: Kingda Ka, the former world's tallest and fastest roller coaster at Six Flags Great Adventure, got unceremoniously knocked down a little while ago, and Top Thrill Dragster at Cedar Point got its hydraulic launch replaced with an electromagnetic swing launch. But I'd heard that these launches were a very different experience worth getting.

I'd had ambitions of maybe even knocking this out on Preview Plan, or, barring that, at rope drop today. But it always seemed slammed, with very long waits. What I didn't realize is that normally Storm Runner runs with two trains and dual loading stations, but currently, one train is out of commission for some reason, so it's at half capacity. Eventually I just bit the bullet and ate the long wait. I think it was close to an hour. At the loading platform, I met a coaster fan who seemed determined not to enjoy his day and was just furious about the long wait and slowness of the operations. But this is a thing that happens. It turns out the situation with the trains was out of the ride ops' control. The wait wasn't nearly as bad as I'd done for Battlestar Galactica: Cylon in January!

It was important that I find a POV video that showcases the iconic recorded spiel that plays just before the launch: "Now get ready. Here we go." Hersheypark's official POV covers it with intrusive music. XtremeCoasters Network got it:



Even as a high-priority ride, I was surprised at how much I loved Storm Runner. I initially counted it my favorite in the park, though Wildcat's Revenge would retake the crown later. But this is just fantastic. The launch feels like what I imagine being launched in a rocket would be like, far more powerful than a magnetic launch. Many coasters of this type end in the top hat following the launch, or maybe have one simple element after. Storm Runner has a whole layout, if not a super long one: a strange direction-changing inversion kind of like an Immelmann, then a double-twist-and-dive monstrosity they call a "flying snake dive", which serves as the real climax of the ride. The flying snake dive is, put simply, one of the best inversion elements I've ever experienced. There are some little S-bends after that on the way back to the station.

Riding Storm Runner at this point also finally (and with some contrivance) got me a cool-sounding "milestone" cred: by my count, it was my 50th roller coaster. I like that it's right next to Trailblazer, my first roller coaster. There's a full-circle quality to that that is pleasing.

I got some lunch sometime around here. The other high-priority ride on my list was Skyrush, Hersheypark's bizarre Intamin hypercoaster with wing seating. But, I confess, Skyrush's reputation for intensity had me a little cowed and I think I was putting it off. There's another hypercoaster in the park, though: the crowd-pleasing B&M hyper Candymonium, which is right at the front gate.

Hersheypark rebuilt its front entrance after my last visit there. There used to be a highly themed free area of shops and such called "Tudor Square" that was actually outside of the gate, then the gate itself was a quaint brick structure with half-timbered bits and crenellations. The new front area is a lot more generic-looking and boring to my eyes, but spacious and airy, I guess. They built a whole new free zone with shops and restaurants called "Chocolatetown", and then right inside of that, they moved the old carousel to the front of the park and Candymonium circles around a fountain. So it's one of the very first things you see, and people mob it in the morning. So you don't ride it in the morning; you wait until later, as I did. I walked right on! There was literally no wait, for a ride that's notorious for having some of the worst wait times in the park. Here's AmusementInsider:



I think Hersheypark had realized that Skyrush was just a little too much for most park visitors; Candymonium offers a far gentler hypercoaster. It reminded me a lot of Apollo's Chariot at Busch Gardens Williamsburg, with a lot of graceful floater air. It doesn't end with the great prank that Apollo's Chariot pulls, instead putting on a show for the spectators just inside the park gate. It's a nice ride, though not one that the most hardcore will rank hardcore.

The classic Herb Schmeck PTC woodie Comet had been down for the whole morning, but at this point it was running. There had been some pent-up demand, but by the time I got on it, the wait was not bad at all. AmusementInsider again:



This is a late work of Herb Schmeck from the 1940s. It's got a good long layout with sort of a Y shape, that now intertwines closely with Skyrush and comes near the other coasters of the Hollow area. It's a great classic ride and was not too rough for me to enjoy, but like Lightning Racer, I do think it could use a retrack and that that would make it even more of a crowd favorite.

At this point, I think I realized I had kind of hit a wall and that it was OK if I did not coax myself onto Skyrush today. But I wasn't done with Hersheypark. So the cred crawl ended for the time being, and the agenda shifted to pure nostalgia. I was going to re-ride some rides I'd enjoyed in years and even decades past. The shift happened when I realized I really wanted to go on the Dry Gulch Railroad:



This is QuietPlaces' wonderful POV of the Dry Gulch Railroad, the miniature steam train that slowly chugs around the Pioneer Frontier area of the park, getting close to Trailblazer and Storm Runner in the process. It's nice.

And having seen it so close up, of course I had to actually do Trailblazer, my personal coaster #1, pictured here by ThemeParkHD:



This is a short and not very intense Arrow Mine Train that is the only coaster I dared to ride before the age of 10. At the bottom of the helix, before it enters the suggestion-of-a-tunnel, you can get a glimpse of the park's excellent barbecue joint, a fact that would become relevant later.

But I had a little more time, so I rounded out the day with a coaster that I'd first ridden on my previous visit in 2011: the once-fearsome sooperdooperLooper, which I'd remembered as the featured main terror of the park when it was brand-new in 1977. ThemeParkHD got a good POV:



It's running as well as always, but what was once the scariest coaster in the park is now one I do to unwind. The loop is quite forceful, an Anton Schwarzkopf special, but after that it's basically another Mine Train, following the terrain and ending in a helix.

It was a fantastic day, and I wasn't done with Hersheypark. I had a weirdly difficult time getting fast food from a nearby drive-through as the park lit up for the night (I think it's strange that they bother lighting up all the rides when they can only do it after the park closes, but it's good advertising).
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I'm back from actually doing the vacation I'd idly dreamed of for some time as "the Eastern Pennsylvania trip": a week mostly devoted to Hersheypark, Knoebels and Dorney.

First I had to get there, and since the drive to eastern PA goes past some other parks, I had several options for a park visit to break up the monotony, the ones most directly on the way being Six Flags New England, Lake Compounce and Quassy. Of those, the one I hadn't been to already was Quassy in Middlebury, Connecticut, and the place is so tiny that it seemed right for a brief visit en route. I thought of this as a sort of appetizer.

Quassy is a pretty little park on a lake that has a number of small flat rides, a tiny SBF Visa spinning coaster, and one real thrill ride of note, a Gravity Group junior wooden coaster called Wooden Warrior. This was actually the first one of these that Gravity Group made. While I wouldn't have chosen the sort of cigar-store-Indian theming in the signage, the ride itself is great, an airtime-filled small coaster similar to Story Land's Roar-O-Saurus. People have told me that Roar-O-Saurus has gotten rough since I rode it, but Wooden Warrior tracks quite smoothly and is fantastically re-rideable and fun. I rode it four times. Here's Canobie Coaster's POV:



There's one spot in the layout that kind of boggles me: on the last turnaround before returning to the station, the track gets REALLY close to a path to a men's restroom, to the point that I wondered how it could exist. Maybe they calculated the clearance to the last millimeter? I wouldn't want to do any experiments to find out.

I also checked out the park's carousel and its cute miniature train, which goes around Wooden Warrior and offers great views of it. Then it was on down the road.

I was kind of on the clock, since I wanted to take advantage of an ingenious perk that Hersheypark offers its guests. If you buy a one- or two-day ticket, you can visit the park during the last two hours of operation the evening before you start using your ticket. Not only is admission free during the "Preview Plan" hours, parking is too, which is a huge thing, since Hersheypark's parking is not cheap. I suspect Hersheypark knows that the parking lot and the park itself are usually starting to clear out during this time, so the Preview Plan can turn that excess capacity into an enticement.

I got to Hershey with plenty of time and actually checked into my hotel first. I arrived a bit late because I had the details slightly wrong and thought Preview Plan was only active during the last hour and a half (I think this had been the case in the past). I was also a little slow dealing with the vast parking lot, which was confusing because all the orange cones and such were mostly distributed to lead people out of the park at that hour, not into it. But, on what I was thinking of as the zeroth day of my trip, that was enough time to get my first ride on the most magnificent coaster of the entire vacation, the RMC IBox conversion Wildcat's Revenge:



That official Hersheypark POV is fun since it seems to have been taken when landscaping of the area wasn't quite done yet. Anyway, like my Massachusetts fave Wicked Cyclone, this is Rocky Mountain Construction's reimagining of an old wooden coaster that had gotten rough, in this case the GCI coaster Wildcat. It is relentless, alternating powerful airtime and whippy inversions without giving you a breather. It was designed by Joe Draves, the successor to RMC's former chief madman Alan Schilke. While it feels more powerful than Wicked Cyclone, I think it doesn't have quite as extreme a sense of absurd derangement, so it doesn't take the #1 spot for me. But it's definitely top three and Draves is definitely a worthy heir.

I initially had it ranked lower, just on the basis of this first ride. I had a nice conversation with a fellow enthusiast I met in line who rode with me, but I think I wasn't quite ready for a ride this intense on Day Zero and I had my body tensed up a little too much to fully enjoy it. I'd change my mind later.
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Latest news about the possible Hersheypark strike is that they're going to vote on it over June 1-3, with the final count happening on the 3rd. My visit is June 1-2. So I guess it's on! Missed any possible disruption by a day.

Weather in the area seems to be cooperating too--it's almost a little too good; the threat of rain can make the crowds lighter. I suppose that if there's a Hersheypark strike it could affect crowds at the other parks I'm going to later that week, but I doubt there'd be a huge effect until the weekend.
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So earlier this year, I put together plans for something I've been dreaming of for a while, my first real roller-coaster road trip in early June, this one of parks in eastern Pennsylvania: Hersheypark, Knoebels and Dorney, with a possible visit to another park along the way.

But it turns out Hersheypark has been in fraught negotiations with some of its workers over a new union contract, with some threat of a strike that could affect my visit. Whether the park is open or not, I have no intention of crossing a picket line, so it's had me thinking about contingency plans.

If they'd gone on strike by now, I had a plan in my back pocket to maybe shorten my hotel reservation in Hershey, book a couple of nights in Pittsburgh and replace the Hersheypark part of the trip entirely with a much longer-distance excursion to Kennywood. That's a park I've been interested in visiting for a long time, but it's way more driving than I'd planned on doing for this trip, and I didn't really like that part of the plan at all.

It sounds, though, as if the credible threat of a strike has brought Hershey Entertainment back to the negotiating table, and it might not happen at all. For now, I'm sticking to my original plans and thinking about less-ambitious things I can do for a couple of days in the area if the Hersheypark part of my trip evaporates anyway at the last minute. Dutch Wonderland? The Pennsylvania Railroad Museum? There's plenty of stuff to see.

I'd definitely go up to Knoebels a little early and spend more time there than I was originally planning--I might do that regardless, on a day I'd been planning as non-park; the place looks utterly charming. As for Dorney, I've got a full day scheduled there but I kind of doubt it is a two-day park.

Planning

Feb. 16th, 2026 09:32 am
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I booked my hotel rooms for the June coaster trip (prices were reasonable by today's standards-seemingly no issues from the World Cup, and I didn't really expect any, given where and when I'm going) and got some of the requisite tickets. Now I'm getting excited about planning.

I'm realizing this kind of trip is markedly different from a family vacation where I have to care about the needs of other people. With the lodging I've arranged, I can rope-drop the park and stay until closing. I can stand in line for 2 hours for something if I see fit, and not bother anyone else. But that doesn't mean I want to.

So I've been looking at Thrill Data and Queue Times and figuring out what the situation is. My plan for my main visits is to do 2 days at Hersheypark, have a non-park break day after that, then 1 day at Knoebels and 1 at Dorney Park. It looks like Knoebels and Dorney Park basically do not have crowd issues at that time of the year if ever. The one ride at Knoebels that gets a significant line is their unique recreation of an early-20th-century wooden bobsled coaster, Flying Turns--and we're talking 30-40 minute waits there, like Yankee Cannonball at Canobie, easy peasy compared to the situation I just encountered in Singapore. At Dorney, basically there's nothing to worry about (except that the park might not have a future).

So that leaves Hersheypark. The last time I went there, over a decade ago now, I remember getting stuck for an hour waiting for Fahrenheit, their Intamin ersatz Eurofighter. That one still seems to be a bit problematic because of its low capacity, but the real standout that can have 100-minute waits or more seems to be their crowd-pleasing B&M hyper Candymonium, which has its entrance right at what is now the front of the park. I guess I could buy whatever skip-the-line pass they have, but with two days there, I'm not really pressed for time. I gather you can get shorter waits on Candymonium by just waiting until near close to ride it, so I think I'll just do that, using the classic coaster-enthusiast plan of working from the back of the park forward on each day. Same with Great Bear, the B&M invert, another ride with broad appeal that seems to be the second worst wait of the coasters.

With the other big ones I want to ride (Wildcat's Revenge, Skyrush, Storm Runner etc.), it sounds like I can expect waits in the 30-minute ballpark, which is just not a problem for me in this situation. The other long waits are in the waterpark, and, eh, waterpark stuff is a nice-to-have for me, at best. If I want to get wet I can always do their venerable flume, Coal Cracker, which was really the first significant thrill ride I ever rode as a child. It looks like Dorney has a decent waterpark too!

Hersheypark has this cool perk called "Preview Plan" included with all of their regular 1- and 2-day tickets, which lets you arrive for the last 90 minutes of operation the evening before your main visit begins and get free admission and parking. I am hoping to use that, if I'm not too beat from the road trip, and it might be the way to hit Candymonium or Great Bear as the first ride of my visit.

I might hit Quassy, one of the few New England parks I have not yet visited, as a stop on the way there and finally ride Wooden Warrior, the only existing wooden coaster in New England that I have not ridden. For the non-park day and a break on the trip home, I'm thinking museums--there are some interesting ones on or near my way. With my hotel bookings, there's enough flexibility that I could probably move one or more of these park visits one day forward or back to avoid bad weather, if it's extreme enough to worry about. But the usual coaster-enthusiast way is to brave mild rain and look forward to lighter crowds (as long as the rides stay open).
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I managed to do more roller-coaster-riding over the past 12 months that I'd done in any prior year, riding, I think, something like 17 total and 13 that were new to me. That includes my first two rides of 2026, at Universal Singapore on January 2.

But I've never done a coaster trip, in the coaster-enthusiast sense. Since my family are not fanatics for this stuff, it'd have to be a solo vacation (or with some other group). I'd mulled over some possibilities here in the past.

Well, I'm going to do it early this summer: the option I'd been thinking of as "the eastern Pennsylvania road trip". 3 days on and around Hersheypark (2-day ticket, with an additional non-park day to poke around the area and take my time moving on), 1 at Knoebels, 1 at Dorney Park. I will probably briefly hit Quassy on the way there, and maybe some park or attraction to be named later (Rye Playland? An alpine coaster? Something entirely different?) on the way back, if I'm feeling ambitious. I'm timing it all to avoid World Cup interference, though I think I'm well away from the places that will be worst affected.

This is a modest plan as coaster-freak tours go, but I'm no spring chicken and my endurance is limited. It may make 2026 a bigger year than 2025 all on its own.
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So there's a lot of controversy going on in the roller-coaster-fan community about the big coaster YouTubers fluffing Six Flags Qiddiya, the massive Saudi Arabian amusement-park project that includes a coaster over 600 feet tall. I don't think I'd participate in that, but I feel a bit sheepish about being too critical, since when all this broke I was, myself, busy having adventures in a country that is no bastion of liberal democracy. I do think it's also difficult for an American to throw stones: I think the current regime in the Republic of Singapore does care more about basic competence and the well-being of its residents (and certainly about maintaining a diverse, tolerant, multi-ethnic culture) than the one currently in federal power here.

That said... we spent a day of our trip on Sentosa, an island south of the main island of Singapore that allegedly used to be a hideout for pirates but today is a massive cluster of resorts. I'd been here before but had not gone to Universal Singapore, the highest-profile park there. My kid was not interested--but this time, she's old enough that she could go off and do other stuff with a friend who had come along.

The Singapore park has a reputation for being the runt of the Universal chain, and it kind of is, but there's plenty of interest there. Unfortunately the park was slammed with crowds, queues got very long and we didn't have a lot of time. At rope drop, we prioritized the things we wanted to ride together, so the waits there were relatively short. The first ride we did was Revenge of the Mummy, an indoor dark-ride/coaster hybrid memorialized by Huang Yongquan here:



I haven't ridden the US versions of Revenge of the Mummy but I understand they have more of a metafictional, fourth-wall-breaking hook, about the set of a fictitious sequel to the Brendan Fraser Mummy being cursed by the actual Mummy. This one is more straightforward: some theorize that it's the story of the movie they were making in the other rides. But I'm not sure it's all that coherent. There are a lot of good scary effects, but it felt like it ended kind of abruptly, as if the actual finale were missing. I suppose I can't complain too much about the plotline of a roller coaster.

It is more of a roller coaster, and less of a pure dark ride, than, say, Escape from Gringotts at Universal Orlando. There's some speed and force in the coaster segments, a brief backwards section and a surprise turntable transition.

Next we did the Jurassic Park Rapids Adventure, a version of the Jurassic Park/World water ride that exists at the other Universal resorts, but, uniquely, this one is a raft ride rather than a flume. Here's XtremeCoasters' POV:



As a raft ride alone this is middling but as a storytelling ride, it's superb. You can guess what happens: it starts out as a majestic ride through dinosaur habitats at Jurassic Park (similar to a real-life water ride we'd ridden at the River Wonders zoo/aquarium earlier in the week!), then things go horribly wrong; the dinosaurs get loose, floodwaters sweep you into a dino-infested "backstage" area where you're not supposed to be, and you end up menaced by an overhead Tyrannosaurus while ascending an elevator lift to the climactic drop.

Finally, despite a brutal 110-minute wait, I just had to try out the park's most thrilling ride, the roller coaster Battlestar Galactica: Cylon. XtremeCoasters again:



This big Vekoma coaster is a bit of a time capsule by now--it went up in 2010 when the revived Battlestar Galactica series was a big deal, and it had two dueling tracks, a non-inverting ride representing the Human side in the conflict and an inverted looper for the Cylons. I only had time to be a Cylon. The long wait was in part because of technical and operations issues: the ride got overhauled in 2013-15, replacing the originally four-across trains with lighter, two-across ones, which reduced capacity but I suspect were needed to reduce structural stresses on the ride. They were also doing metal-detector tests for loose items at the beginning AND end of the queue. I was wondering if they'd detect my metal knee (I am a bit of a Cylon myself) but it wasn't a problem.

The queue, at least, was all indoors and air-conditioned, and had clever shiny-chrome/biomechanical-horror theming and amusing video spiels from Michael Hogan and Tricia Helfer as their characters in the show. And I made friends in the queue: a guy from Pakistan who was there with his daughters and bailed after about half an hour of waiting, and a very nice family who gifted me with a front-seat ride because their kid was too nervous to ride in the front.

After all that, the coaster itself turned out to be really good, way better than I expected! It started with a powerful, fast LSM launch up the lift hill (I'd forgotten it did that so this was a surprise), and the inversions were all as smooth as they were forceful, with a fighter-jet feeling and none of the jank people associate with early Vekoma coasters. One maneuver dipped into a mist-filled trench below ground level. It was interesting to see that the track itself had the "new Vekoma" design they use with their current major coasters--it must have been one of the earliest ones of those.

My spouse saw the "Lights, Camera, Action!" special-effects show, and some roaming performers playing "Waterworld" characters, while I was waiting for this--she enjoyed them a lot. After I was free of this ride, we needed to get lunch somewhere but found, mysteriously, that most of the food joints at the park were closed--the only one available was a counter-service pizza place. Not sure what was going on there.

But we had our pizza, then headed over to the somewhat less slammed Adventure Cove Waterpark, a repeat favorite. The big attraction here is their amazing lazy river, part of which goes through sea-life tanks--here's Theme Park Family World Wide:



Good times, all in all.
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We spent the past week in Denmark, split between a couple of days in Aarhus (the biggest city in Jutland, the European mainland part) and a few in Copenhagen. Honestly, one of the main reasons I even suggested going to Denmark was to experience Copenhagen's world-famous urban amusement park, Tivoli Gardens, and its amazing bucket-list coaster Rutschebanen, a side-friction coaster built in 1914.

We'd had a stretch goal of also visiting Aarhus's amusement park Tivoli Friheden on the afternoon of our arrival there, but between bad weather and exhaustion that did not happen. We did spend the following sunny day at Aarhus's amazing historical reconstruction park Den Gamle By. That reminded me a bit of Colonial Williamsburg, but with a broader sweep, with restored buildings ranging from the 16th century to the 21st (there's a surprisingly big section of early-1970s streets, businesses and apartments, including a hippie commune and an electronics shop full of glorious analog hi-fi equipment, and a little section recreating for posterity a street from the 2010s with a dying Blockbuster Video). There are also several historical museums within the park. Highly, highly recommended.

The weather in a Danish autumn is at least as mercurial as in New England and you just have to work around it. We went to indoor attractions (mostly art museums) on the rainy days and hit Copenhagen's Tivoli on a relatively good one, which started out sunny with a little drizzle later. It was the beginning of Tivoli's Halloween event, so they were open late, but the weather got worse as the afternoon went on and we were getting tired, so we didn't stay super late. We're not big on Halloween haunts (I think they converted the funhouse to one; I'd like to hit it during the summer season) but the pumpkiny decor everywhere was beautiful.

I went directly to Rutschebanen and found it not yet operating, though there were workers milling about on the ride so that was a promising sign. Given that we didn't hit Tivoli Friheden, there was an opportunity for Rutschebanen to be my 40th cred, but, eh, that kind of numerological pickiness doesn't rule me. Instead, we decided to hit some rides that both of us could enjoy: the 70-year-old cast-iron Ferris wheel, the gorgeous, colorful bumper cars (which have a long, chaotic cycle), and my actual 40th cred, the powered Mack family coaster Mælkevejen (here is Amuseaholics' POV):



This is a fairly new ride that packs more force than you'd expect. It's a long ride, since they give you THREE laps around the course, and the layout is long enough that at an American park they probably would have probably gotten away with one lap. There is whimsical space-rocket theming about a transit service circling the Milky Way. It's a bunch of turns and helixes, all elevated enough that you get nice views of the park and the surrounding neighborhood, but we both got off a little dizzy.

Rutschebanen was still down so we went on the ride underneath it, an adorable dark boat ride called Minen (here's Attractions Magazine's ride-through):



This has a Ghost Hunt-style target-shooting element that I think was added after the fact, but it's not scored and isn't really the main focus of the ride. It's all about the cute funny-animal animatronics. We got multiple rides on this one.

I was steeling myself for Rutschebanen to never get running (this kind of disappointment is part of being a coaster fan), but, nah, they got this eleventy-one-year-old classic going before too long and I indeed got three rides on it that day. Here's CoasterForce's POV:



Rutschebanen (that just means Roller Coaster) is currently the second-oldest operating coaster in the world (since Lakemont's Leap-The-Dips has not been running lately and has an uncertain future). It is a side-friction coaster, that is, one that runs in a kind of trough with road wheels and side wheels that keep it centered on the track, but no upstop wheels keeping it from flying away. This is how log flumes still work during the drop, but full-fledged roller coasters with this mechanic are quite rare today. It has manually operated brakes worked by an operator who rides on the train, on a sort of jump seat at the head of the second car, with basically no restraint as far as I can tell. The operators participate in the lap bar inspection and then just jump on there and go.

The wildness of the ride you get depends on the brakeman's hand. I've heard stories of night rides where they let loose and allow tremendous ejector air. I did get some little airtime pops on my rides, but I wonder if these ejector tales are somewhat embellished, simply because it's hard for me to imagine how that would work. Since not ALL of the train is experiencing negative g-force at the same time, I can see how there could be such a thing without upstop wheels, but I don't get how the brakeman doesn't fly off--they don't have the loose lap bars that the riders have. Maybe they just hang on tight. It's a special job requiring a lot of training. They do wear hearing protection against the noise of the ride all day long.

The ride does provide powerful lateral forces on the turns, particularly in the dark section toward the end, which made me think of Space Mountain though this ride is 60 years older than Space Mountain.

This is a coaster that was partly blown up by Nazi saboteurs during World War II to break the morale of the Danish people--and was, according to the ACE plaque at least, prioritized for reconstruction in the midst of wartime to preserve said morale. That's how important this thing is. And, yes, I can see it.

The park's highest-thrill coaster, Dæmonen, didn't get running until the late afternoon, when I took a ride on it. It's a remarkably miniaturized B&M floorless looper with three inversions, shot here by Attraction Source:



You get fantastic views of downtown Copenhagen from this coaster, which is probably why it opens not with a big drop but with a turn and helix off the lift hill (kind of like Hersheypark's Great Bear). There's a modest drop into the vertical loop, then an Immelmann and a roll, and that's basically it. It's got some good positive g-force and whip to it; I'd rate it below SFNE's Batman: The Dark Knight for thrills, but that's not really the point here; the remarkable thing is just that they managed to fit it into Tivoli Gardens. It's a decent ride in a wonderful setting.

This was the one ride where I had to wait in a substantial line, probably in part because it opened so late, but it also has some capacity and operations issues that I think are caused by the site constraints. Riders exiting Dæmonen have to leave the station on the same side they came in (possibly after retrieving their stashed goods from the bins on the far side), which creates some crowd-flow issues. The ops have to tell entering riders to stay put for a few seconds after the air gates open, to give the previous riders a better opportunity to clear the area. I don't quite understand why the air gates can't just open later, but that's what I saw happening. I guess it's designed so that the exit gate can't open earlier.

That domed building you can see from the top of the lift is Ny Carlsberg Glyptoteket, an art museum housing the collection of brewery heir Carl Jacobsen, a 19th-century gentleman with a highly focused obsession with classical statuary (particularly Roman) and anything resembling classical statuary. There's a spot in there, among the crumbled statues of gods, emperors and hippopotami, where you can distinctly hear screams coming through the wall of people riding Daemonen. I think it adds something to the tableau.
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We had occasion to be in Rochester over the weekend so we decided to check out Rochester's charming, quirky small lakeside amusement park, Seabreeze. This is a former trolley park like Canobie Lake Park--even older and smaller, but with a better waterpark. We got rained on for the first several minutes we were there, but the weather cleared up rapidly and it was great for the rest of the day, partly sunny, not too hot.

The day seemed to begin inauspiciously between the rain and our struggles with the locker rental system, which, to our surprise, was cash-only (many parks these days have moved away from even accepting cash in the park). I looked at a park map and was dismayed to find that the only ATMs were all the way at the other end of the park... then realized that Seabreeze is so small that "all the way at the other end" was about a minute's walk. Busch Gardens, this isn't. So this was easily sorted.

The prime attraction for me at this park is one of the oldest operating roller coasters in the world (its precise priority is hard to keep track of, because of the varying operating status of its rivals): the 1920 Harry Baker/John A. Miller woodie, Jack Rabbit. Here's Coaster Thrills' POV:



This is a surprisingly good ride, very smooth these days though not super forceful, comparable in size and experience to Canobie's Yankee Cannonball. But it's got a more interesting layout than Yankee Cannonball: an out-and-back that crosses under itself on the return leg, then turns into a helix that enters a long tunnel, which contains a hidden drop in the dark. Ending with a hidden drop is basically the same trick pulled by the last ride I rode before this, Busch Gardens Williamsburg's famous hypercoaster Apollo's Chariot! But it's hidden in a different way. In plain sight, really, given that you can see the dip in the tunnel if you're looking in the right direction earlier in the ride. The layout makes creative use of the hilly terrain in the area.

Jack Rabbit may have been the first coaster ever to have upstop wheels, the devices under the track that keep the coaster from flying off with negative g-force. It was one of the earliest, at the very least--designer John A. Miller had patented them the previous year.

Even the station is an amazingly old-school experience, with no air gates at all on the entrance queues, and long wooden manual brake levers. These last are somewhat for show: over the 2020 shutdown (during which, a fellow fan was excited to tell me, they held some employee rides just so they could say it was still "continuously operating" since 100 years earlier), they upgraded the control system to a modern computer-operated one, so those brake levers are functionally just switches that are redundant with buttons on the control panel. But the ride ops do use them (and then walk right across the track to operate said control panel).

Next to Jack Rabbit is Seabreeze's peculiar log flume, recorded here by Jay Ducharne:



This thing was apparently a 1980s replacement for a 1950s vintage flume called Over the Falls that, among other things, had a stinky-water problem. They retained Over the Falls' unusual drop, which is of ordinary size but is profiled more like a coaster drop, with a maximum steepness of 55 degrees, which actually makes it kind of scary. I'm pretty sure it's the steepest ride drop that I've ridden with no restraint system whatsoever (not counting body waterslides). Since much of the ride is below ground level, the lift is also taller than the drop to increase the anticipatory freakiness. Unlike some flumes, they don't even bother maintaining the illusion that your log is floating in water on this drop--it's just riding down a dry chute on its road wheels.

My wife and kid had been at the water park while I was on these rides, and I went over there and checked out their fine lazy river (I caught them just coming off of it) and the surprisingly powerful wave pool. Then we got together and saw a bit of an impressive circus show on the midway, with a juggler and a high-wire act. My kid wanted to ride Jack Rabbit with me but first, we worked up to it by trying Seabreeze's most unusual ride, Bobsleds (Coaster Thrills' video here):



This thing was first built in 1954 in substantially different form and is sometimes semi-seriously described as a hybrid conversion. I'm not sure it was technically a woodie prior to its makeover in 1961, but apparently someone from Seabreeze experienced Disneyland's Matterhorn Bobsleds and decided to upgrade it to make it taller, and apply both the bobsled theme and the new technology of tubular steel rail. The result is a kind of wild little ride that small kids can go on. It's charming and quirky, and the one thing to watch out for is that if you're an adult, the lap bars may hit you in the belly instead of on the lap, so don't staple yourself (you also have a seat belt). It also has a few little mini-hills before the lift, a feature I associate with intense RMC hybrids.

We then rode Jack Rabbit together and got another ride on Bobsleds. My kid approved of both rides. She's becoming a wooden-coaster fan--she doesn't go for the big steel, but these rides are a great thing to be into.
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When I was a kid living in the DC suburbs, the closest thing we had to a home amusement park was Kings Dominion near Richmond. We went there several times, but we always preferred a couple that were a bit further away: Hersheypark in Pennsylvania, and (once it opened) the brand-new "Busch Gardens: The Old Country" in Williamsburg, VA, which promised to simulate a European vacation close to home. It never quite did that, but it at least had some pretty theming and landscaping. And, over time, it started accumulating impressive rides.

When I went to college in Williamsburg, Busch Gardens Williamsburg very much was my home park, and that was when I started riding their roller coasters. But the last time I was there was in the early 1990s, so the last coaster I'd ridden was the ill-fated Drachen Fire (an exciting but mis-designed ride that beat me up enough that, in hindsight, it put me off riding coasters regularly for decades).

Getting interested in them again in the 2010s, I was aware that BGW had added many impressive new rides. But though I still have family in Virginia, I'd never found the time to go back there. My sister and her family love the place (still much more than they do Kings Dominion) and go often, and she'd had a long-standing offer to take me back to Busch Gardens sometime.

We went down there to hang with family over the past several days, and on Friday, with a smaller party consisting of my sister and my daughter, I finally caught up with Busch Gardens Williamsburg. It was an oppressively hot weekday, so crowds were very light. But it did mean we had to hydrate and pace ourselves. Nevertheless, I managed to ride a lot:



Yeah, I went straight to Pantheon, their massive multi-launch top-hat coaster. None of this working up to things. My rides on coasters with inversions were going to be solo, since the people I was with don't like those, but that's fine. It was nearly a walk-on. I had an interesting conversation with the guy riding next to me, the kind of coaster freak who indulges his hobby while traveling on business (seems to be a common thing).

Apart from its lackluster "Roman" theming and maybe being a bit too short, everything about Pantheon is great: the weirdly banked airtime hills, the forward and backward swing launch with an airtime bump in the middle of it, the way it launches you directly into an inversion out of the station just to show you it means business, the stall that is basically a whole hill taken upside down. What you can't see in the video is that the lap restraint seems designed to give you a lot of room to float around, so my butt was flying off the seat basically the whole time. Good times.



InvadR, the wooden coaster in this Coasterforce video, was the coaster for the whole group, since my kid has decided she likes wooden coasters on this scale and my sister has always liked them. This is the first coaster by manufacturer GCI that I've ridden, though Compounce's Wildcat has GCI trains and Boulder Dash has GCI retrack. It's a modern but smallish ride, 75 feet tall with a tangled twister layout. InvadR is a decent ride, though it has more rattle than some other woodies we've ridden lately. This is in the "New France" section that the park has always had as a sort of Frontierland, fudging the Europe theme a bit. The theming seems vaguely based on ideas of Viking colonization in the New World but seems to imagine the Vikings attacking French Canada? I'm not sure the dates work out. Oh well, it's got some bite, I had back row so I was probably feeling that bite the hardest, and it was fun to be able to ride with everyone.



My sister and I rode the newest one in the park, Big Bad Wolf: The Wolf's Revenge (pictured in this Attraction Source video). It's a nice tribute to the original, defunct Big Bad Wolf, which was a formative ride for me, but it's considerably tamer than the original, with no large drop and inverted but not free-swinging cars. It's built not in the original BBW's space (which is taken up by Verbolten), but in the area formerly occupied by Drachen Fire. The village theming, though, is more elaborate than the original version. Since your legs are dangling free, they can really go to town with foot-chopper illusions, which were rather disconcerting to me, since I'm used to head-choppers but not this.

An unusual thing about it is that unlike many coasters of this type, there isn't any kind of retracting floor to help load and unload in the station, so getting on and off can be quite a hop, which slows things down and will require many smaller riders to be boosted by an adult. The seats are also some of the least accommodating for larger riders. But I can imagine that for many kids, this ride will be a gateway to riding big coasters like the original Wolf was, as long as they can take the idea of dangling below the track. On the day we visited, it was the only coaster for which there was really a signficant wait for me (and that was not very long).

At this point, things were getting downright nostalgic. We took in some lunch and air conditioning in the old Festhaus near BBW: The Wolf's Revenge, and to stay cool we all took a couple of spins on Roman Rapids, which was the first theme-park raft ride I ever rode, depicted here by Canobie Coaster:



It's nothing special as these rides go, though the theming is a little unusual. But my next ride, after some nonsensical struggles with the park's locker system, was a very special trip down memory lane:



The ride, the myth, the Monster. This CoasterForce video shows the refurbished Loch Ness Monster with the audio and theming enhancements they put in last season, including audio on the lift hill, video in the long helix tunnel and a statue of the Monster after the final loop. It's running great and I'm happy to say that it holds up. This was the first looping coaster I ever rode, about 35 years ago; it's outlived some of its successors, and it's great to see the park giving it love.

After a transit ride on the park's wonderful triangular skyride network, I tried a coaster that surprised me--I didn't expect to like it as much as I did, possibly because it's of a type that gets some snobbery from coaster enthusiasts:



Griffon, in the "France" area, is a colossal B&M dive coaster with a very simple layout, shown here by Coasterforce: its main event is a 200-foot, entirely vertical drop, which it first dangles riders over for several seconds like sinners in the hand of an angry God. That leads into a huge swooping Immelmann turn, which leads to... another vertical drop and another Immelmann, as if we didn't get it the first time. Then there's one little airtime hill, culminating in a splashdown effect which is mostly there to wow people watching from off-ride (you don't get wet), and into the brakes.

It seemed like it might be kind of a one-trick pony. But experiencing it in person, you get the full force of its theatrics. Everything about it is outsized. The track and the station and the trains look like they were made for beings several times the size of normal humans. The view from the leisurely turnaround before the first drop is spectacular, skyscraper-worthy. And it makes sure you get a really good long dangle over the abyss, held in only by shoulder restraints. More than any other coaster at BGW, the aim is awe. It really gives you the feeling of being manhandled by inhuman forces. I do think Pantheon is the best ride at the park, but Griffon is a surprisingly close second for me.

Griffon actually had a single-rider line of sorts, which I used, and it got me on the ride almost immediately, on a seat in the front row. I think my brother-in-law had warned me that this usually doesn't work, but I suspect that's on heavier days when the line extends beyond where the single-rider lane branches off.

We had some ice cream in the France area and spent some time listening to a band that did a pretty good cover of Fountains of Wayne's "Stacy's Mom." Then it was some more transiting on the skyride, culminating in a long, hot march to our last ride of the afternoon:



Yeah, I knew we were gonna do Apollo's Chariot (depicted by Coaster Studios there) sooner or later, because my sister likes it, and it's great to be able to ride with somebody. (We'd tried to ride it earlier in the day, but it was broken down then.) My kid declined, but this B&M hypercoaster is the kind of truly massive ride that people who aren't hardcore coaster freaks will actually ride, because it doesn't beat them up and the thrills are just manageable enough. It's a lovely long ride, and it was actually more forceful than I expected--it may have been because I was tired and overheated, or maybe Apollo's Chariot itself was just really warmed up late in a hot day, but I was graying out a little on the turnaround helix. I love that surprise violent dip at the end where they take the on-ride photo.

What didn't I ride? Well, DarKoaster has been broken all season, and I wasn't that interested in Verbolten (dis-recommended by my sister), Tempesto (essentially identical to Phobia Phear Coaster at Lake Compounce--a good ride, but it's not a priority here), or Grover's Alpine Express in the Sesame Street-themed kiddie land (my companions did ride that a couple of times when I was off riding something else).

And I just had to triage out Alpengeist, the giant inverted looper, which would have been one assault too many for my old body in that boiling, busy day. That's a ride I've been interested in for a long time, nevertheless. In a sense it was the ride that started to turn the Busch Gardens I knew as a kid into the park it is today. My brother-in-law doesn't like it, but I'll surely do it if I ever go back.
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My kid is home from the summer but has a summer job that often gives her weekend hours and time off when I'm at work, so any time off we can all have together is precious. Today she didn't have to go in super early and had reduced hours, so it made sense to do something after work, and we made our first visit of the year to our home amusement park, Canobie Lake Park, which reminded us how nice a place it is.

Not everything about it is perfect. It being a fairly hot day, we spent the first part of the afternoon at Canobie's waterpark, Castaway Island, which despite being doubled in size a few years ago is still too small for the demand and inevitably slammed on a day like this.

This was the first time I successfully rode all the way around Castaway Island's small "tidal river" attraction, sort of a wave pool/lazy river hybrid, which I think I am just too physically large a person to comfortably enjoy, at least on a day when it's that crowded. At least they did have some tubes that were big enough for me to float on (unlike some previous visits), but these tubes were in short supply and I kept having to pull my limbs in to keep from hurting somebody. We wanted to try the big tube waterslides at the center of this attraction, but things just seemed to be moving so slowly and chaotically that it was unclear if we'd even be able to get a tube to ride on. I think they need more staff here and more rules.

We got wet from the various water-dumping apparatuses around their slide play structure instead, then went to ride the log flume and get wet some more. Some interesting discussions ensued of the relative scariness of roller-coaster drops, which are more intense but have you wearing some kind of restraint, versus a flume like Canobie's where you have none. For some reason, when I was a kid, I was terrified of roller coasters but I found flume drops like this (bigger ones, actually!) no big deal. But for my peeps it's the opposite. Here's Canobie Coaster's off-ride footage:



The highlight of the day, though, after some relaxing family rides, was getting them on Canobie's vintage cheeseball horror dark ride, The Mine of Lost Souls. I'd ridden this years ago with my brother-in-law but it was my wife and kid's first time. I didn't spoil them for the utterly WTF plot twist that happens toward the end. Here's Haunts and Amusements' excellent ride-through (content note: video does contain flashing lights):



Not sure I'd call it terrifying but it's certainly confusing.

My kid wasn't up to riding Yankee Cannonball today but I did want to get in a ride on a big coaster, so as it was getting dark I got in a ride on Untamed, Canobie's Gerstlauer Eurofighter 320+ looping coaster, with its beyond-vertical drop into three inversions. I have an unreasonable home-park love for this little coaster and unlike Yankee Cannonball, I can always get on Untamed in just a few minutes with the single-rider line, so it's a great one to just knock off in any available snippet of time. As I was getting off, the whole midway was lighting up and it was a nice thing to see. This video by Front Seat POVs was taken during the day, but it gives you the basic idea:



We wound up the day with a twilight drive on the vintage Arrow car ride, the Canobie 500. A fun time all around.
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And just a few weeks after our last visit to Lake Compounce, we went back today. Sam had actually bought a season pass, which for Compounce is a really good deal that pays for itself almost immediately, particularly if you use the three buddy passes that come with it. So we only had to buy one new ticket for this visit.

We went today because my daughter's summer job is giving her some weekdays off instead of weekends, and unlike some regional parks, Compounce's waterpark was now open (it wasn't on our last visit). Hours were short, though, and it was an "Education Day" attended by many school field trips. So crowds were, not heavy, but a little heavier than before and very tilted toward large crowds of teenagers.

The only coaster we got on was Wildcat again, which has become a new favorite of my daughter. This time we sat near the front, which made for a less forceful ride but more impressive visuals. (Boulder Dash actually wasn't running today, or I'd had tried for a front-row ride there, which I've heard is essential.)

But we did do a bit of splashing around in the lake itself at the small beach there, and rode the park's large family raft slide, Mammoth Falls. But the real highlight of the day was that Compounce's excellent but frequently inoperative raft ride, Thunder Rapids, was actually operating! And, yeah, we got multiple rides on that thing. Here's Canobie Coaster's off-ride footage, which gives you some idea of the nice landscaping:



This is in an area oddly isolated from the rest of the park, far out along the west edge of the lake. The miniature steam train does now have a station there, but the vintage trolley that used to also run out there is gone. Anyway, it's easily the best of these rapids rides in New England, far livelier than Blizzard River at Six Flags, or Dr. Geyser's Remarkable Raft Ride at Story Land. When it's actually running, it's imperative to ride it.
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Yesterday we visited Lake Compounce, a venerable amusement park in Bristol, Connecticut, for the first time since our visit a few years ago. I was very interested to get back there because of changes I'd heard had come to the park.

Recently, the park came under new ownership--it's now owned by Herschend, the same company that operates Dollywood and Silver Dollar City; but I didn't expect much to have happened yet as a result of that. I was more interested in work that happened on their wooden roller coasters over the past couple of years, and my #1 priority was to ride the one major coaster there I actually had never ridden before: the 1927 Philadelphia Toboggan Company classic, Wildcat. Here's Canobie Coaster's POV from last year:



This coaster has had a checkered history. It had been completely rebuilt by the Dinn Corporation in the 1980s, and was reportedly OK but not great in that condition--but a major retrack several years ago by Martin & Vleminckx mysteriously made it far worse, according to all who dared ride it. It was a rough, painful ride. Things got to the point that Compounce decided to shut it down for the entire 2023 season and bring in Gravity Group, purveyors of the precut wooden retrack that has been saving old rickety woodies across the world. They replaced most of the track after the first drop and large parts of the structure. For 2024, the last few hundred feet were still original, but after that season they came back and redid even that. And by all accounts, it was fixed!

I'd never ridden it before because I'd been warned away from it as one of the most painful rides in the world, and unlike YouTube coaster enthusiasts, I think riding coasters universally regarded as bad is not worth it when you can just go ride the good coasters at the same park. But with its reputation magically improved, I figured it was time to give it a try. And, best of all, my daughter decided she'd come along this time. I rarely have a riding companion on the big coasters!

Sure enough, we both had a great ride. It's remarkably smooth for an early-20th-century woodie, about on par with the current state of Yankee Cannonball at Canobie, and it's taller (85 feet) and feels faster than Yankee Cannonball. The bunny hills were giving some significant air, and there's one that sort of jinks sideways at the same time to give you a really weird combination of forces.

This was the first big thrill coaster my kid had ridden since a ride on an older, rougher incarnation of Yankee Cannonball years and years ago that had her swearing off of them. I was a bit nervous about whether she'd like Wildcat, since I have a pretty bad record with cajoling my family members onto these rides, but she thought it was a lot of fun! Now she might tackle comparable rides like Yankee Cannonball or Six Flags New England's Thunderbolt with some confidence.

Progress on Boulder Dash

Speaking of rough coasters, I'd had a pretty bad ride last time on Lake Compounce's #1 signature ride, the gigantic, brilliantly situated mountainside woodie Boulder Dash. It was jackhammering so hard that it was difficult to enjoy. But since then, there had been some controversial modifications made, including the replacement of the whole first drop and the pass over the station with GCI's steel Titan Track, technically making this no longer a 100% wooden coaster. I was interested to see if it'd gotten any better. My ride was in the next-to-last seat, a good place for forces but not a wheel seat, which I imagined might help with the roughness.

Well, it's... better. I think it still has a long way to go. That Titan Track section is of course perfectly smooth and it leaves the ride running impressively fast. But on the big middle hills in the outbound half, it's still jackhammering pretty hard. Here's Coaster 101's POV:



It looks to me like they've done some more retracking (some in wood? I'm not sure) on the back half, particularly the first hills after the turnaround. And that is welcome. This section is in much better shape than it was. Overall, it's an improved ride, but it needs more work.

Other rides

Just like last time, their triple-launch Sky Rocket II, Phobia Phear Coaster, was basically a walk-on (crowds were quite light on this cool day with a few rain sprinkles), so after getting off Boulder Dash I just banged that one out in five minutes. I still think it's underrated. Coaster fans are starting to look down on these from over-familiarity, but Phobia Phear Coaster is the good kind without the "comfort collars" that plague some installations. It hasn't changed: it's still smooth, whippy and forceful, and by far the scariest-looking coaster from off-ride, though it's not nearly as scary as Boulder Dash when you actually ride it.

The rest of what I rode was family fare. This was actually the first time I'd ridden their miniature steam train, an impressively long ride that goes all the way around to the other end of Lake Compounce, past the far reaches of the (not yet open) waterpark section. We rode their silly classic shooting dark ride Ghost Hunt three times, and I managed to break 100,000 points, a personal best.

Sadly, a couple of old favorites are gone: they took out the full-sized vintage trolley that they used to run along the lakeside to the section with Thunder Rapids, and the full-sized bumper cars are also gone (they seemed to be in poor shape the last time we were there).

All in all, it was a great time. I'm particularly happy that my kid could ride with me on a coaster with some real thrills.
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My sister-in-law was so kind as to give me the download code for X-Plane 12 for Christmas. I'd previously found its graphical improvements not quite impressive enough to justify the purchase, but the new lighting and shading model really shines when the lights go down in the cit-tay, and the sun shines on the baaaaaayyyy:

Downtown San Francisco seen in golden sunrise light from an airplane cockpit in X-Plane 12. There is bright sun glare reflected off San Francisco Bay, and the Bay Bridge is prominently visible.

It's also much better in garbage weather with rain and such, though that is harder to convey in a still image.

Graphically, they're playing a probably impossible game of catch-up with Asobo Studios' Microsoft Flight Simulator and its real-time streaming world derived from Bing Maps data. X-Plane still uses the old model of a static world stored on your computer, and relies on optional downloads from its user community (both freeware and commercial) to flesh out the parts of the world you really care about with add-ons. But that also means it's far less dependent on some outside server infrastructure.

But this computer can't run Microsoft Flight Simulator.

The San Francisco pictured above uses the data that ships by default with X-Plane. I was actually using a very detailed free add-on for San Francisco with X-Plane 11, which didn't have any special landmarks for that area in its factory download (so while the basic geography would be there, all the buildings and bridges and such would have been generic "autogen" assets). You can see that in X-Plane 12, a few landmarks like Salesforce Tower and the SF-Oakland Bay Bridge are represented pretty accurately, but there are still a lot of autogen buildings there.

The basic global geography download includes more or less accurate street layouts and coastlines for much of the world, but the shapes are relatively low-resolution polygons and one thing that does tend to take me out of the simulator immersion is when that's hard to ignore. You'll see a coastline with realistic-looking soil and vegetation, but following unnatural precise angles (in a place where human intervention shouldn't have created that in reality). The same is true of roads. The curved lozenge shape of the block across the street from me is there in the database, but sharpened into a parallelogram. I actually think they could do a lot to improve the basic visuals just by automatically putting some subtle curves on street bends and intersections, though they may be afraid of any deterministic process to do this going wrong in some situations.

I haven't tried using the scenery add-on I was using before in here yet, but I suspect it would work fine. Most of the scenery and aircraft add-ons for X-Plane 11 do work here, though some add-on aircraft that predate version 11 don't work or work badly. Some of the authors have made updated versions that use new features in X-Plane 12.

Users have created many libraries of free objects to use in these add-ons, and one of the frustrations of free user-created add-ons is that they often have a lot of external library dependencies which are hard to manage. I've noticed that the most popular add-ons tend to be the ones whose dependencies are simple or nonexistent. It seems like everything like this eventually evolves to needing a package manager.
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Lots of people I know have been streaming onto Bluesky. My main venue for public microblogging has been my Mastodon account at mathstodon.xyz/@mattmcirvin for a while, but I have now given it a Bluesky mirror at mattmcirvin.mathstodon.xyz.ap.brid.gy, and Bluesky folk should be able to follow me there. There is not a lot there yet since it just started mirroring. We'll see how well this works.
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