Nov. 6th, 2010

mmcirvin: (Default)
It appears that Canobie Lake Park is getting one of these next summer, in the vacant grassy area behind the Antique Cars track and the no-longer-functioning rocket thing. The SpongeBob coaster at the Mall of America is another one. It's a small but very twisty coaster, and that vertical lift/first drop looks impressively disconcerting.

Scaling

Nov. 6th, 2010 10:43 pm
mmcirvin: (Default)
The roller coaster I mentioned in the previous entry seems to be a scaled-down variant of a larger model made by the same company. It's interesting to think about the effect of this.

I was wondering about G-forces, but neglecting air resistance (which admittedly is probably not the right thing to do), if you scale the track layout of a chain-lift-powered roller coaster proportionally in every dimension, acceleration at any moment ought to be unchanged. The speed of the coaster goes as the square root of the overall scale, because the gravitational energy available scales up linearly, and speed goes as the square root of kinetic energy. But the duration of the ride, and of any subset thereof, will also go as the square root, so changes in velocity will happen at an unchanged rate. Brake blocks ought to work OK if you just scale them proportionally, because the energy they need to dissipate scales linearly with the length of the block.

The jerk, on the other hand--which contributes to stuff like head-banging and sprained necks--will, if I'm thinking correctly, go as the inverse square root of the size. So if you scale down the whole coaster down to a smaller model, you'd probably want to make the ease-in and ease-out of curves and loops proportionally gentler to compensate. And I think you can see that on these small models.

May 2025

S M T W T F S
    123
45678910
11121314151617
18192021222324
25262728293031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 8th, 2025 02:37 pm
Powered by Dreamwidth Studios