Mac OS X's graphics APIs are powerful, but notoriously slow. There's a reason I put in an immense effort to make Xee use OpenGL instead, because the OS X functions just aren't cutting it.
OpenGL has a small bottleneck in actually uploading the texture data to the video RAM, but that is probably not too signficant here.
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Date: 2006-02-12 10:42 am (UTC)OpenGL has a small bottleneck in actually uploading the texture data to the video RAM, but that is probably not too signficant here.