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One bug I remember vividly from Microsoft Flight Simulator 1.0 for MS-DOS, that I haven't been able to reproduce here, is that sometimes mysterious replicas of whole airports or components of them would appear at some distance from the original, probably because of integer math rollover. Either I haven't been able to reproduce the conditions in FS2 for Atari 8-bit, or they fixed it for that version (I don't recall seeing it on the Atari ST either).
I think the things most likely to do it in MSFS 1.0 were the little refueling depots (just a letter F in a square) that don't seem to exist in this version. I notice the manual tells you just edit your fuel level to keep flying when you run low. Most likely, the fuel thingies were positioned relative to the airport center with lower-precision math.
All versions of MSFS and Flight Simulator II have had a "slew mode" in which physics is suspended and you can just reposition and reorient the aircraft with six degrees of freedom using the keyboard. I recall spending a lot of time just moving around in slew mode, and just rising upward toward space--eventually, you'd encounter the outlines of a ghost airport hovering at a vast distance above the ground.
I think the things most likely to do it in MSFS 1.0 were the little refueling depots (just a letter F in a square) that don't seem to exist in this version. I notice the manual tells you just edit your fuel level to keep flying when you run low. Most likely, the fuel thingies were positioned relative to the airport center with lower-precision math.
All versions of MSFS and Flight Simulator II have had a "slew mode" in which physics is suspended and you can just reposition and reorient the aircraft with six degrees of freedom using the keyboard. I recall spending a lot of time just moving around in slew mode, and just rising upward toward space--eventually, you'd encounter the outlines of a ghost airport hovering at a vast distance above the ground.