mmcirvin: (Default)
[personal profile] mmcirvin
What are your favorite video games of all time?

I think I can make a distinction between the games I most admired, and the ones that actually seriously hooked me. I admired the hell out of Star Raiders, but somehow my young self found playing a full game such an overwhelming experience that it didn't provide the level of repeat addiction that other games did.

Though I still find several of the old arcade classics astonishing (Tempest is like something that fell in from another, stranger universe) I never really got into arcade games at all back in their heyday; the thought of shoving all those quarters into a machine turned me off somehow. I always had a nagging feeling that this made me insufficiently macho, since arcade versions of games were usually harder than the home versions.

On the other hand, there are games that I just couldn't stop playing.

On the VCS/2600, there were several games I played a lot, but the ones that were most addictive were probably Missile Command, Asteroids and Breakout. The 2600 Asteroids was just a little bit too easy, at least in the default game version; Breakout was actually viciously hard and could be discouraging if you weren't in the zone; Missile Command was tuned just about right for me, so it had the greatest addictive potential of all.

On the Atari 400/800/XL series, nothing came close to the hold that Defender had on me. It was the one video game in my life that I played so much that I physically broke the machine.

After my teenage years, there were various games that I got interested in for a little while, but the only one that I was motivated enough to master was Battle-Girl, an undeservedly obscure mid-Nineties game in retro-Eighties style for classic Mac OS (and later for Windows). In gameplay it was sort of a Robotron/Defender hybrid on a big panning playfield; the look was early Eighties vector with echoes of Space Duel and Star Castle combined with a few Maelstrom-esque rendered sprites. Battle-Girl was a supreme twitch-trance game; the difficulty gradually ramped up until you hit levels that were just entirely filled with dozens of vicious enemies coming at you at once, and even with the BFG firehose you had by that point, survival meant entering an altered state of consciousness.

I've still got my registered copy, but I have to boot into Mac OS 9 to play it, which is enough of a hassle that I don't play it much these days.

Date: 2006-07-25 01:00 am (UTC)
davetheinverted: (Default)
From: [personal profile] davetheinverted
  • Pitfall (Atari 2600) I still have my Pitfall Harry Adventurers' Club patch
  • Discs of Tron (Intellivision) I eventually figured out a technique that let me play until I got bored with it
  • Mario Bros. (Commodore 64) Not the side-scrolling "Super" classic, but rather this one.
  • Cyberball 2072 (Arcade) Leave it to me to get addicted to a game that, no matter how good I got at it, still cost $1.50 to play a full game.
  • Scorched Earth (PC) The apotheosis of the artillery sim game. Stupidly addictive, especially when played in groups. My second SF convention (WesterCon in '92), I spent rather too much time down in Computer Gaming 10-player games of this.
  • Gran Turismo 3 (PS2) I'm fairly sure I spent at least a thousand hours playing it.
  • Civ/Civ II (PC) The only game that I cannot truly resist. Two years ago, to see if I had perhaps become stronger than the game, I borrowed a friend's copy. I installed it on a Friday evening, started a game, played four hours, and went to bed. Next morning, I got up, played for sixteen solid hours (finishing my game), then went to the bathroom, ate, and showered. Then I uninstalled the game and gave the CD back to my friend with the injunction that he Never Ever let me borrow it again.

    Dav2.718
  • Date: 2006-07-25 03:13 am (UTC)
    From: [identity profile] lots42.livejournal.com
    Sometimes N64 games get so mind-altering I have to give them to family members to hide. IIRC. One such was Goldeneye 64. I mean, you could run over people with a tank and they would scream and fall and you hear the crunch of their bones. That messed me up, man.

    Date: 2006-07-25 01:18 am (UTC)
    kodi: (Default)
    From: [personal profile] kodi
    Wow, this could probably get to be a very long list, especially if games like Civ count. Top of the list has to be Time Pilot, though - just typing the words makes me want to fire up MAME, to this day. Robotron is another one that continues to enchant me. Other than that, my prolonged addictions have been to Super Mario Bros, Zelda II (yes, there is something wrong with me, sorry) and Rogue/Hack/Moria/Angband/ADOM (I don't think there's a game on that list that didn't hold my attention for at least a year).

    Metroid was awe-inspiring, but after I played it through once I never bothered to do anything but Justin Bailey my way through it.

    Date: 2006-07-25 01:25 am (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    I played Hack a lot for a while, but I never had the level of focus that would actually allow me to win the game (I'd seen other people do it so I had a pretty good idea how).

    I thought of another one that I played all the way to the end: Bolo for the Atari ST. Not anything to do with tanks, but, rather, the Bolo that was Oxyd creator Meinolf Schneider's transformation of the Breakout/Arkanoid genre into a surrealistic puzzle game.

    Date: 2006-07-25 05:10 pm (UTC)
    From: [identity profile] partiallyclips.livejournal.com
    I've ascended about 15 times in NetHack, including as a Tourist. Had one priest ascension which was not savescummed. ^_^

    I also created a tribute song (http://www.partiallyclips.com/filk/nethack) about it, which has been linked from the main page at NetHack.org (http://www.nethack.org)

    Date: 2006-07-25 02:24 am (UTC)
    From: [identity profile] piehead.livejournal.com
    H.E.R.O. on the C64. Also, Paradroid.

    Date: 2006-07-25 02:29 am (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    The thing that REALLY makes me feel old is talking video games with my video-game-crazy cousin TJ. His misty depths of antiquity are my current events. I think he imagines me playing Pong for years on end while dinosaurs bellowed in the mist.

    [livejournal.com profile] darkphonics is really au courant too, but her memory goes back a little further.

    Date: 2006-07-25 02:33 am (UTC)
    ckd: small blue foam shark (Default)
    From: [personal profile] ckd
    VCS/2600: Adventure, totally. Missile Command. Warlords, when I could get enough players.

    Apple II: Wings of Fury (sort of a WWII-themed "Defender"). Bolo. Microbe. The original (and Beyond) version of Castle Wolfenstein (and the "Castle Smurfenstein" hack). Dino Eggs (and Dino Smurf). Drol. Taipan, especially with the enjoyable bug that let you overpay the loan shark so he'd start paying you usurious interest.

    Macintosh: Airborne. Crystal Quest/Crazy. Mission Thunderbolt (futuristic themed Nethack with real graphics). Spaceward Ho. Civ/II/III and I just bought IV. Alpha Centauri. Heroes of Might & Magic/II/III/IV.

    Date: 2006-07-25 03:05 am (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    2600 Adventure was a great game, but my sister was the one who really got hooked on it. Whereas my mother went for Space Invaders but her favorite was, of all things, the tank game on the Combat cartridge. She was lethal playing that.

    My father was never much of a gamer, though I remember some of his co-workers going nuts for Original Adventure (Colossal Cave) on the old Honeywells.

    Sim City 2000 was interesting for a little while, but didn't have tremendous staying power. Maelstrom for the Mac was probably my favorite Asteroids-type game.

    Date: 2006-07-25 03:10 am (UTC)
    ckd: small blue foam shark (Default)
    From: [personal profile] ckd
    The "Tank-Pong" modes on the Combat cartridge were my favorites. Bank shots right into my brother's tank! Haha!

    Date: 2006-07-25 01:02 pm (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    [livejournal.com profile] samantha2074 was a big Heroes of Might & Magic player for a while there.

    Date: 2006-07-25 02:47 am (UTC)
    ext_8707: Taken in front of Carnegie Hall (picassohead)
    From: [identity profile] ronebofh.livejournal.com
    I'm not sure how to rate this. I played the hell out of Missile Command and Asteroids. However, when i think of games that i really loved, i think of more recent stuff like Planescape: Torment and Grim Fandango. Then there's the pure crack of Civilization II. Two games that i remember fondly finishing are Karateka on my Franklin Ace 1200 (Apple ][+ clone) and Super Mario Bros. My favorites among stand-up arcade games are 1942/1943, Sidearms, and Rally-X. And i really should mention netrek.

    Date: 2006-07-25 12:34 pm (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    I remember junior professors wasting a lot of time playing Civ I on the department PCs, but I never got addicted to that. Around then I did get briefly hooked on Commander Keen, for some reason.

    Date: 2006-07-25 03:15 am (UTC)
    From: [identity profile] lots42.livejournal.com
    Good games have to have a lot to do. Heck, even with Super Mario, you can defeat the levels in a lot of different ways, some intentional, some not. Kick ass with Fire Flower, jump on everything, destroy blocks, take pipe shortcuts, get all the coins, ignore all the coins...

    And speaking of, I don't think I ever realized, until a recent VG Cats strip, that you can use Fire Flower to defeat Bowser in the castles...

    Date: 2006-07-25 03:48 am (UTC)
    From: [identity profile] timchuma.livejournal.com
    I can remember during the late 70's my parents had a system with a light-gun and pong, forget what system it was though.

    Atari 2600: Had this for a long time, favourite was Ghostbusters (we lent it to another family and it was their favourite also.) I also remember playing Double Dragon on it (not a very good version though.)

    Commodore 64: Wizball, when I could get the chance. 1/2 an hour to load some games off tape was not uncommon.

    Sega Master System: (my brother's) Wonderboy III - The Dragon's Trap

    NES: Never owned one, but I did enjoy Super Mario & Duck Hunt.

    Megadrive/Genesis: (the first console I had) Sonic, Landstalker, Revenge of Shinobi, rentals

    PC: CIV II & III, Diablo

    Dreamcast: Shenmue, Wacky Races, Soul Calibur, Skies of Arcadia

    I've lost interest since about last year, I still like the nostalgia surrounding the earlier games though, I found this interview with Yuzo Koshiro (composer of many old-school game soundtracks), that I quite enjoyed reading.

    Date: 2006-07-25 04:18 am (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    ...And I've spent a lot of time lately just playing Othello/Reversi with the really dumb AI in the Dashboard widget, and mah jong with the really dumb AIs in that Java applet (which often beat me anyway).

    Date: 2006-07-25 07:30 am (UTC)
    From: [identity profile] westacular.livejournal.com
    I'm tempted to make a list of every game I've ever played to any serious degree. But it's late, so I'll just post the generational highlights:

    On the old IBM XT clone: Lode Runner

    On the NES: Super Mario Bros. 3

    On the SNES: Super Mario Kart, edging out SMW.

    On the 486DX2/66: TIE Fighter

    On the N64: GoldenEye? Hard to pick just one.

    On the Athlon: Counter-Strike

    Too soon to judge anything from the past five years.

    Date: 2006-07-25 12:07 pm (UTC)
    From: [identity profile] skapusniak.livejournal.com
    Super Breakout (Atari 400/800) - But *only* the play variant where the bricks steadily advanced downward toward the the bat, the other variants didn't do it for me.

    Elite (Spectrum 48K Version/Archimedes Version) - Ummm, I have Oolite currently installed with a prominent icon sitting on my desktop just beneath the one for GTA:SA. So I think we can say that's really stuck with me to this day.

    Doomdark's Revenge (Spectrum 48K) - Lords of Midnight (the original, not, not, NOT, the PC sequel) is doubtless objectively the better game, but Doomdark was much much more *compulsive* for me because the NPC-armies acted much more randomly in pursuit of their goals. LoM is essentially solvable, DR was different everytime you started a new game. Also snowy themes/fimbulwinter good!

    ...and since currently Titan Quest is eating me alive (when I never got into Diablo) and City of Heroes is the only MMORPG I ever managed to play a character to a high level in, canny developers should be able to work out the simple trick which horribly addicts me every time merely by analyzing the commonality between the two, thus gaining them an audience of at least one obsessive player!

    Date: 2006-07-25 01:29 pm (UTC)
    From: (Anonymous)
    Hmmm, only three ever got me hooked.
    Pacman-Atari
    Mario Brothers-Nintendo
    Lands of Lore-PC
    I've tried many others but I get too frustrated if they make them too hard then I lose interest.

    Date: 2006-07-25 01:33 pm (UTC)
    From: (Anonymous)
    That was me...LJ didn't show I'm logged in. I also forgot to mention an old DOS game I spent hours at: Mystery Mansion.

    Date: 2006-07-25 06:12 pm (UTC)
    ext_8707: Taken in front of Carnegie Hall (monterey)
    From: [identity profile] ronebofh.livejournal.com
    You crack me up, Anonymous Me.

    Date: 2006-08-03 05:51 am (UTC)

    Date: 2006-07-25 03:39 pm (UTC)
    From: [identity profile] paracelsvs.livejournal.com
    I played a whole lot of games on the Amiga back in the day, but as an arbitary method of thinning out the list, I'll think up those that I'd still actually go to the trouble of playing today.

    Wizball is one. The dream-like surrealism and completely original gameplay has stuck with me through the years. Completing the game still puts me in a very strange and somewhat distrubing state of mind, just from the overdose of weirdness.

    The Monkey Island games, of course.

    Gravity Force. It was a Thrust clone, and a very good an entertaining one. Cave flyers like that have since become one of my big obsessions, and I've spent some time writing my own, too.

    More recently, I've been finding the pearls of the last couple of generations of consoles. Rez for the Dreamcast and PS2 is a masterpiece. Ikaruga, for the Dreamcast and Gamecube, is probably my favourite shooter ever. It dumps all the unnecessary complexity of weapon upgrades and other distractions, and instead focuses INTENSELY on the gameplay mechanics. Bangai-Oh for the N64 and Dreamcast is another fun shooter with minimalist game mechanics and gameplay that focuses on being incredibly fun, instead of well-polished like Ikaruga. Vib Ribbon on the PS1 is a super-minimalist music-based game that is loved by everybody I've shown it to.

    Desreving its own paragraph is Ico for the PS2. It's essentially Prince of Persia (there's another worthy old game, by the way) in 3D. That would be enough to make a good game, but what really makes it is an incredbly intense focus on atmosphere and presentation. It opts for visuals that are almost impressionist rather than realistic, and digs into some very deep archetype of being a hero to pull you into the game. If you let yourself get emotionally involved with the game, it's even more gratifying. I haven't played the next game, Shadow of the Colossus, from the same team yet but that one got a lot more attention than the sadly forgotten Ico. I expect that it should be about as good.

    Date: 2006-07-25 04:36 pm (UTC)
    From: [identity profile] mutantlog.livejournal.com
    No one's brought up Colecovision yet. I played a lot of Q-Bert on that. Also, Jumpman Jr. and Miner 2049er were great platform puzzlers, although I know I had a level select code for the latter but can't remember it anymore when I try it in an emulator. Also played a lot of Pitstop with my brother, sometimes set to 9 lap championships where we'd try to stretch our tires as long as possible to gain an advantage.

    Also, for reasons unknown to me, the only game my mom would play was Pepper II (http://www.mobygames.com/game/colecovision/pepper-ii), and she was better than any of us at it.

    Modern day brilliance? Tony Hawk Pro Skater 4. Maybe it's because it's the first Tony Hawk I really played, but that learning curve was brutal, with just enough growth to keep you going, until one day you realize that you're amazing and can complete all 190 goals in an afternoon no problem.

    Date: 2006-07-26 04:58 pm (UTC)
    From: [identity profile] mezdeathhead.livejournal.com
    Jumpman Junior is like the greatest game ever. I still have my Coleco, and I hook it up every five years or so. I still don't know how many levels Jumpman Junior has, because each time I hook it up, I get one level further.

    More games need to take two full decades or more to master. And it's not like I haven't tried.

    And "Venture." Also Coleco. Also rules.

    Date: 2006-07-26 06:56 pm (UTC)
    From: [identity profile] mutantlog.livejournal.com
    Oh man Venture used to scare me when I was young, in particular I never wanted to face the Hall Monsters entering the room. We never owned Venture, we'd just borrow it from a friend. I'm much more accepting of the Hall Monsters now, but I'm still not all that good at it.

    I think I beat Jumpman Junior once. I think there were about 12 levels, but it's been a good 15-20 years since that point so I can't trust my memory on that.

    Burgertime!

    Date: 2006-07-25 04:39 pm (UTC)
    From: [identity profile] vardissakheli.livejournal.com
    is the one whose little tune still haunts me in the cafeteria. But only the little 3-note tune! Even after finding them online, I can still never remember the tunes from the credits or the game play.

    Q-Bert is the one I played obsessively enough to get to the point of playing for three hours on one quarter.

    My current compulsive behavior is a game I still refuse to pay for because I'm convinced it's really just a copy of one we played all the time 20 years ago on my housemate's Amiga (and a poorly made copy at that).

    more memories

    Date: 2006-07-28 06:07 am (UTC)
    From: [identity profile] vardissakheli.livejournal.com
    Centipede and then Millipede were the games that were always totally comfortable and satisfying to play. They're probably the biggest reason I so strongly prefer a trackball to a mouse today, even if it's not a spinning one.

    Joust was the one game that really felt like doing something special, and it was the one game I really enjoyed both playing and watching. Such simple, natural actions to control such complex motion and play. I agree with [livejournal.com profile] askesis, it's just a total thing of beauty.

    I also agree about Katamari Damacy, and it's a good thing I know myself too well to allow a game console in the house. I play it every couple months at my little sister's house.

    Date: 2006-07-25 07:38 pm (UTC)
    jwgh: (Default)
    From: [personal profile] jwgh
    I wanted to say that I've been playing Dork a lot recently.

    Q*Bert was the first, and pretty much only, arcade game that I could consistently get #1 on. I played a certain amount of Street Fighter 2 in college but never got really good at it.

    Date: 2006-07-26 02:50 am (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    I could never get into the fighting games. Something about memorizing button combos did not appeal to me (though memorizing how to do stupid stuff in Hack? Fine).

    Date: 2006-07-26 05:56 am (UTC)
    jwgh: (Default)
    From: [personal profile] jwgh
    Part of the appeal of Q*Bert might have been its simplicity in that regard: one joystick, no buttons, and pushing the joystick in a particular direction didn't do anything but move you in that direction.

    Dork is even simpler.

    Date: 2006-07-26 12:28 pm (UTC)
    From: [identity profile] paracelsvs.livejournal.com
    I've long been a champion of minimalism in game mechanics. Most modern games fail utterly in this respect.

    The epitome of minimalism has to be SFCave, an incredibly addictive game using a single button. There's also an even more exciting 3D version!

    Date: 2006-07-26 12:46 pm (UTC)
    jwgh: (Default)
    From: [personal profile] jwgh
    Dork is also a single-button game, but is very different from SFCave.

    zero buttons!

    Date: 2006-07-26 10:08 pm (UTC)
    From: [identity profile] vardissakheli.livejournal.com
    [livejournal.com profile] pentomino turned me on to the ultimately minimal Progress Quest.
    Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay.
    My highly charismatic character's specialty spell is the Cone of Paste.

    Date: 2006-07-27 03:13 am (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    Speaking of which, I was playing Swear pretty obsessively for a while.

    Date: 2006-07-26 12:31 am (UTC)
    From: [identity profile] ex-askesis860.livejournal.com
    Tempest and Zaxxon were my favorites back in what kids recently stopped calling "the day."

    Did I like Tetris? I don't know - does a junkie like smack? Let's just say I had A Problem, and leave it at that.

    After grad school, a friend bought an original Joust cabinet. That's a sublime game, and maybe my favorite of all time. I still play the hell out of it on PS2, and I will destroy any challenger, punk. I've also recently gotten into Robotron, as well. It's got that same twitch-trance vibe as Battle Girl (which I loved, but never got over the stupid red "mist" on the screen). I should definitely install an OS9 partition and give that a shot again (it won't run under Classic, alas).

    On the PS2 (note that, aside from Tetris, I went straight from late-80s arcade games to the PS2 - games haven't been a big part of my life's entertainment), nothing can touch Katamari Damacy. I love it more than I love oxygen.

    Date: 2006-07-26 02:15 am (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    I expected Katamari Damacy to come up a lot sooner.

    Also, Dance Dance Revolution. I guess most people don't think of that as a video game.

    Come to think of it, I also played the Atari 400/800 Joust a lot (and I just discovered that the 2600 port was pretty good too). That was a game that lent itself well to porting. Donkey Kong and Pole Position had really good Atari 8-bit versions too, though Nintendo's 2600 Donkey Kong port sucked.

    Date: 2006-07-27 07:05 pm (UTC)
    From: [identity profile] mutantlog.livejournal.com
    I've often seen it suggested that Coleco deliberately sabotaged Donkey Kong for the 2600 so that people would prefer to play it on ColecoVision. However, this article (http://www.classicgaming.com/2600ce/gotw/dk.html) suggests otherwise.

    Date: 2006-07-27 11:09 pm (UTC)
    From: [identity profile] mmcirvin.livejournal.com
    In my unscientific opinion, the Atari 400/800 version had not just better graphics but better gameplay as well. Maybe it was just easier.
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