I played "Pinball Hall of Fame: The Williams Collection" some more last night, way more than I should have.
A while back
urbeatle mentioned grinding elements escaping the MMPORG genre. One thing that made me a little apprehensive at first was that this disc has an achievement system. You start out with a rather small number of credits, which you can earn by meeting various challenges for the different tables, and though some of the games (Funhouse, Pinbot, Gorgar and Taxi, at least) have free play, the others take credits to play. You can unlock free play for any of the other tables by paying 100 credits.
If this had been badly tuned it'd have introduced an unpleasant grind element into the game. (You're going to make me work to play the games I already paid for?) Fortunately, even the easy achievements give you big wads of credits, and it's pretty easy to get enough credits not to worry about running out, at least at first. Still, a complete pinball newbie might find this daunting.
A while back
If this had been badly tuned it'd have introduced an unpleasant grind element into the game. (You're going to make me work to play the games I already paid for?) Fortunately, even the easy achievements give you big wads of credits, and it's pretty easy to get enough credits not to worry about running out, at least at first. Still, a complete pinball newbie might find this daunting.
no subject
Date: 2008-03-18 01:30 pm (UTC)Now that it's been released, it can be hard to find in retail. Gamestop refuses to acknowledge that it exists. It's available through Amazon, but I actually bought it off a rack of miserable off-brand Wii dumpware at an FYE store at Burlington Mall.
no subject
Date: 2008-03-21 01:46 pm (UTC)So far I've gotten the first set of achievements on Black Knight and Pinbot, and I'm really close on Gorgar and Jive Time (which I've come around to liking a little more--even if much of the gameplay just consists of putting obstructions in the gigantic out lanes to make it less likely you'll lose the ball at random before you get something good on the spinner).
Making the harder achievements eventually gets you other options like the ability to change the color of your ball. Eventually credits become essentially meaningless, but you can keep hoarding them for bragging rights.
There are lots of camera options that are available from the beginning. It's annoying that the game doesn't save your camera preferences, but the default "Smart Cam 1" is actually not bad for most of the games--in some cases I prefer "Smart Cam 3" which has a higher vantage point.